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Old 05-23-2018, 08:31 AM   #21
Phil Masters
 
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Default Re: Notes Toward a Steampunk Discworld Game

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Originally Posted by whswhs View Post
Ponder gets booted up from research wizardry to administration and departmental politics? Poor man!
Already happened. He's fine. See Unseen Academicals.

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Hex for Patrician or perhaps the position of Patrician's secretary.....
This is steampunk. Mechanical computers ("Crassica Engines", and I'll let people work that one out for themselves) are part of the deal. Steampunk/cyberpunk 'net-based adventuring is an idea for another time.
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Old 05-24-2018, 05:06 AM   #22
Prince Charon
 
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Default Re: Notes Toward a Steampunk Discworld Game

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The newspaper industry should be quite important, since the clack will allow communications across the continent.
Fits well for a steampunk game, anyway, as getting the morning post was just something a literate man of the era habitually did. The post will likely be important, as well - I vaguely recall (I think I read it in GURPS Steampunk or GURPS Horror 2e) that in London of the era, the post was delivered six times per day, allowing fairly slow conversations to take place between persons on opposite sides of the city who for whatever reason are unable to meet.

The nobility and gentry will likely have some parody of Burke's Peerage, if Sir Terry didn't include that in one of the books already.
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Old 05-24-2018, 06:36 AM   #23
AlexanderHowl
 
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Default Re: Notes Toward a Steampunk Discworld Game

It would be interesting to have a growing class of new aristocracy in Anhk-Morpork, composed of dwarfs, trolls, vampires, and werewolves. Imagine the stories that could be told about the first of each group that joins the Assassin's Guild.
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Old 05-24-2018, 04:06 PM   #24
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Default Re: Notes Toward a Steampunk Discworld Game

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The nobility and gentry will likely have some parody of Burke's Peerage, if Sir Terry didn't include that in one of the books already.
Twurpe's Peerage, first mentioned in Men at Arms, I think. Also the Almanach de Gothic for Uberwald toffs.
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