06-08-2022, 07:25 AM | #711 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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06-08-2022, 10:11 AM | #712 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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The culprits are certainly wealthy/prominent citizens of Tuguk. Gather more clues and succeed higher to get more precise. Quote:
The surrounding desert is mostly scrub: it has low, widely spaced plants that look like they're dead, but somehow manage to grow a little each year. The terrain is sculpted, with lots of hills and sitelines of about 200 yards. Quote:
I'd prefer to keep what we have (vest, plus double DR sleeves). I'll run through building titanium mail/plate using pyramid 52 though, so it may be available later. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-08-2022, 10:25 AM | #713 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
The Dragon and the Tendrioloid walk up through the caves, looking for all the world like a pair of orcs.
The light stones have been pried out in some stretches, the two are able to make it most of the way to the surface before running into any locals. The stone floor is impossibly smooth and either flat or expertly sloped. Then they turn a corner and see a busy tunnel ahead. Handcarts and buckets full of rock are being moved. There is shouting and noise: the perfect place to blend in.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
06-08-2022, 07:19 PM | #714 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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06-10-2022, 12:13 PM | #715 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
"Based on what we know, the perpetrator is likely rather affluent..."
Vassarious proposes they meet back up in a few hours to compare notes and perhaps venture out again in cycles to gather clues. Vassarious poses as A male merchant specializing in higher-end goods looking for buyers and sellers and acting as a middle man in arranging trade (so they need only stories and no goods). |
06-10-2022, 01:44 PM | #716 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Hm... How many rich people are there in town? 100? Do I have enough surveillance microbots to bug all their houses? If they can see just fine in the dark I suppose there's little reason to wait for the cover of night.
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06-13-2022, 09:24 AM | #717 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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I'm still not sure who is heading where... but hopefully I can give you the information to get that. Quote:
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ok, so I've got to count the ale-houses (and other establishments), count the "rich people", and count your microbots. The alehouses are the easiest to count. There are 10 (one per thousand, which is a bit sparse). the "rich people"... That's not known yet (to you), but 100 is probably not a bad guess. For the surveillance bots... those literally don't have a weight listed. The hive for each one is 10 lbs, which is quite a bit. Its billed as a charging station, but it probably also works as transport and control. After the base investment of the hive, I'll let you have one swarm per 2 lbs of weight. We need a max weight for what you brought: Medium encumbrance sounds about right... which for you is just shy of 265 lbs. Remember a bunch of that is earmarked for explosives... so you don't have 100 swarms, but you do have at least a dozen and I'd give you 20 without balking. I'm assuming the swarms are solar powered for now.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-13-2022, 11:04 AM | #718 | ||||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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OK, so each swarm is enough to cover one building all day (I figure some of the swarm is charging while the rest is running). So not enough to cover every rich person's house but more than enough to cover all the alehouses. Probably not going to get anything useful in the general area of an alehouse; maybe I could create an access point for the swarms in a private room of an alehouse? |
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06-14-2022, 09:50 AM | #719 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious will help carry any extras and lend their encumbrance.
Cover Story - Tradecraft - 3d6 5 + 2 + 4 = 11 |
06-15-2022, 09:24 AM | #720 | ||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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That's a +1 what clue, for a total of +2, if you want to roll vs IQ.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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