11-20-2020, 12:16 PM | #131 |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
Hello,
I noticed these points you are talking about, GnomesOfZurich helped me noticing some of them. I made changes before you posted this review; I guess the character is better now, but I will elaborate on your comments and post the character again: Mental ST was duplicated because I missed changing the name of the per based mental st to "PSI-observation". Since I moved some CP to the skill pool, I overlooked the costs and had the thought my PSI powers added the 100 points, I realized this and changed it already. After I noticed the missing CP on the PSI powers, I upgraded the PSI attack. I scrapped striking ST and increased the innate attack's damage output. I had to change the type of damage and to remove a "mundane" advantage to do so; but I think it is much better now. I roughly conceive vibration sense as the ability to scan areas from a safe distance and also to fight in the dark. Something similar would be Halo's promethean vision. On the other hand, precognitive parry is based on the "mundane" trained by a master and danger sense advantages. So, I moved danger sense to PSI abilities and turned it into an alternative ability for vibration sense, it has an enhancement to keep its passive-reflexive nature (details on the character sheet). Finally, you are right about the points for jobs; I lowered them when I raised IQ and forgot about that fact.
Spoiler:
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11-22-2020, 12:24 PM | #132 |
Join Date: Jan 2016
Location: Asheville, NC, USA
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Re: DreadStormers (OOC)
Hello. Trying to find a place to play. Is there any available room in this game? If not, sorry to pester!
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11-23-2020, 05:42 AM | #133 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Quote:
Quote:
The only psychokinesis you have right now is the psi blade. I'd really like it if she had a few alternate abilities on that power. Not expensive ones, but ones to show its a power set and not a lone ability. I'm curious if you're set on the innate attack have a divisor of 10 at all times, or could you save some points by only accessing it via a stunt? you won't normally need to be stabbing through armor. Thank you for the reference. Quote:
I haven't double checked your math yet, and I'm still a little nervous about how she'll handle laser beams, but the character is looking mostly done.
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11-23-2020, 05:49 AM | #134 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
I'd say yes at this point.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-23-2020, 07:33 PM | #135 | |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
Quote:
I plan to defend like this: With a successful precognitive parry roll, I can parry beams as if I were parrying a melee weapon attack (MA:62). I have a parry of 16, and with karate I can parry twice without penalties, besides this I have acrobatic dodge, retreats and feverish defences (if you allow feverish defences). On the tactical side, with vibration sense I can perceive my enemies without facing them directly, I can scan areas while moving around the ship and pick the most convenient locations or routes during a battle. Finally, I have included a new ability to become stealthier and harder to hit (obscure) so in combination with a successful stealth roll, diversions and my ally’s photorefraction and PK shield abilities I can boost my battle proficiency even more. I am taking note of your comments; I will try to improve the character accordinlgy:
Spoiler:
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11-24-2020, 11:40 AM | #136 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Quote:
However, for the third or fourth time: "psychokinesis cannot parry lasers". I saw that you were planning to jedi your way through the enemy early on, which is awesome, but psychokinesis can't parry lasers. I suppose ergokinesis might be able to. Ergokinesis would leave you unable to parry bullets, but those will be rarer. That could possibly focus your abilities more, with the new ergokinesis build. In order to get precognative parry you need ESP: danger sense as ergokinesis won't work. However, if the hand blade is ergokinesis, that brings everything into two powers.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-24-2020, 01:03 PM | #137 |
Join Date: Feb 2009
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Re: DreadStormers (OOC)
Do you have a pregen I might be able to use or would Gnome or TGLS be able to help me with one?
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11-24-2020, 01:23 PM | #138 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
I actually made three pregens back when I thought the game wasn't going to be run. They are made fairly simply, literal action characters with a 100 point psionic package and the 30 points of job and flavor. They are:
I hope you find that helpful
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11-24-2020, 10:28 PM | #139 |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
PACIFICA DEL ÇID (380)
Spoiler:
Spoiler:
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11-25-2020, 09:00 AM | #140 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
I think we're almost done with Pacifica.
please add -10% power modifiers to each of her psi abilities, named either ESP or Ergokinesis. May I suggest buying alternate abilities with the extra points: they're quite keep and can add a lot of utility. I'll let the talent add to IQ-based stealth, but it won't work for normal stealth. You'll want to take that separately.
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