06-22-2021, 01:02 PM | #31 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Transient Advantages
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Do you not see an issue with this?
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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06-22-2021, 01:06 PM | #32 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Transient Advantages
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GURPS should be fair, but it doesn't have to be realistic. If you want to impose a rule like "you have to spend bonus character points to get cybernetics, even if you have the cash for it," that's fair, even if it's less realistic. |
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06-22-2021, 01:10 PM | #33 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Transient Advantages
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Your setting is where the conflict lies, not the GURPS rules. |
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06-22-2021, 01:17 PM | #34 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Transient Advantages
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I think we are on the same page with the goal. It's how to word the instructions to the players of the characters. Perhaps I just tell them that I want a lot of the 80 points spent on innate things and just require all characters to be approved by me. Maybe intimate that the 20 points should be background skills and not all applied to their primary role in the group. I don't want to restrict players beyond just the concept. So I appreciate the advice on clarifying what the goal is for the campaign. |
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06-22-2021, 01:19 PM | #35 |
Join Date: May 2007
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Re: Transient Advantages
Possibly because they want something harder to misplace, or just a bit less unwieldy, possibly because they were getting a prosthetic anyway and decided they might as well get a few abilities built in.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
06-22-2021, 01:24 PM | #36 | |||
Join Date: May 2021
Location: Eastern Kentucky
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Re: Transient Advantages
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I see early on 25 points being the typical dump of points. Maybe at the beginning that takes three sessions but it will slow down of course as a group gets better and better. So mid tier they are taking 5 sessions to get 25 and maybe at the highest tier 10. Let's suppose it averages out to 5pts per session. Then 575 / 5 is 115 sessions. I've never had a group get to the highest tier in less than five years. Maybe I'm old school. I do think though I'd let them advance a little quicker early on and a little slower later on. EDIT: Here is a table to show my thinking.... Level Adventures Total Points 1 0 125 2 3 150 3 3 175 4 3 200 5 3 225 6 3 250 7 3 275 8 3 300 9 4 325 10 5 350 11 6 375 12 7 400 13 8 425 14 9 450 15 10 475 16 11 500 17 12 525 18 13 550 19 14 575 20 15 600 Last edited by Emerikol; 06-23-2021 at 05:15 AM. |
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06-22-2021, 01:40 PM | #37 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Transient Advantages
Er, no. Who says the cybernetics are worse than power armor? The issue with cybernetics is that they cost character points, of which in the example we only have 250 (AND money, if bought post-creation). Power Armor doesn't cost anything except from a tiny bit of the enormous wealth you can buy for much less if handled as equipment.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
06-22-2021, 02:35 PM | #38 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Transient Advantages
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06-22-2021, 02:44 PM | #39 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Transient Advantages
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And don't underestimate the idea of just explaining to your players in non-game language what it is you're looking for, and letting them make characters that conform to that idea. "I want you to make characters who are young, inexperienced, but talented. Keep your basic attributes and secondary characteristics within reasonable limits, as described on page B14. Only take as many skills as you would expect for fledgling adventurers. I'll look over your character when you're done and see if it fits into this framework." I've found that players usually WANT to build appropriate characters and will work with you to do that. |
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06-22-2021, 03:19 PM | #40 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Transient Advantages
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What I'm pointing out is that it seems like your solution creates internal setting inconsistencies. For example, powered armor that exists for the military, except not for military PCs. |
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