06-24-2021, 01:09 PM | #1 |
Never Been Pretty
Join Date: Jan 2005
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[Sorcery] Continual Light
In GURPS Thaumatology Sorcery there was a Light spell. I want that, but as Continual Light. Something that can be cast on an item and that lasts for days. Would it just be adding Extended Duration? Or would that clash with the "Limited to lighting a 10-yard radius for one minute, -40%" limitation?
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Daydreams of a Dragon: My blog |
06-24-2021, 02:14 PM | #2 | |
Join Date: May 2010
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Re: [Sorcery] Continual Light
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06-24-2021, 02:47 PM | #3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Sorcery] Continual Light
This is one of the weird places gurps decides it doesn't like infinity.
I think you can buy down illusion a lot to only make fancy lights, make them static, boring, and non-audible, make them ranged (which centers them on something other than yourself) and then make the duration permanent.
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06-24-2021, 04:44 PM | #4 | |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
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Re: [Sorcery] Continual Light
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Maybe I'm just stating the already obvious or well-known facts but that's my two cents! :P |
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06-24-2021, 07:16 PM | #5 | |
Join Date: Dec 2012
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Re: [Sorcery] Continual Light
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EDIT: Also, the Noisy disadvantage can be altered to Bright as a 0% modifier, and disad Afflictions are generally rules-legal, though I suspect that fewer GMs would accept that, and it probably has issues that I'm too tired to think of (though they might be fixable with additional modifiers).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 06-24-2021 at 07:19 PM. |
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06-24-2021, 07:41 PM | #6 |
Join Date: May 2010
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Re: [Sorcery] Continual Light
I don't think perk-level light generation normally completely eliminates darkness penalties in a 10-yard radius. I do think Affliction (Create Light) is probably the right way to do this, maybe I'll do a full write-up when I have fewer things distracting me.
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06-24-2021, 11:25 PM | #7 | |||
Never Been Pretty
Join Date: Jan 2005
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Re: [Sorcery] Continual Light
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But maybe the rules on how long an Affliction lasts overrules that limitation and I can use it as is.
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Daydreams of a Dragon: My blog |
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06-25-2021, 09:57 AM | #8 | |
Join Date: May 2010
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Re: [Sorcery] Continual Light
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06-25-2021, 10:53 AM | #9 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: [Sorcery] Continual Light
As per light, but reduce the custom limitation to about -30% or -20%, remove the bit about duration, add creation pool (although it's normally only for matter) at about 1 point per light that you can maintain?
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
06-25-2021, 04:57 PM | #10 |
Join Date: Aug 2018
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Re: [Sorcery] Continual Light
P93 has a "but not energy" parenthesis regarding the 10-second duration.
There is however a "Energy dissipates after 10 seconds" disclaimer later for 'hazardous energy'. P94 does prohibit Extended Duration but it sounds like for non-hazardous energy you wouldn't even need it? |
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