06-04-2021, 12:10 PM | #31 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Opinions on cinematic martial arts skills?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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06-04-2021, 12:12 PM | #32 |
Join Date: May 2010
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Re: Opinions on cinematic martial arts skills?
It occurs to me that if you add a few abilities, the system in GURPS Thaumatology: Chinese Elemental Powers becomes a pretty good substitute for cinematic skills. My suggested additions:
Last edited by Michael Thayne; 06-04-2021 at 04:45 PM. |
06-04-2021, 03:07 PM | #33 | |
Join Date: Apr 2005
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Re: Opinions on cinematic martial arts skills?
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Also, arguably, Cinematic Martial Arts skills were adapted to 4E by dropping a whole bunch of really abusive esoteric skills from GURPS 3E (Mountain Heart, anyone?) |
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06-04-2021, 04:53 PM | #34 |
Join Date: May 2010
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Re: Opinions on cinematic martial arts skills?
Whoops, when I wrote my previous post, I had missed that we already had a "Chinese Elemental" equivalent of Push, called Avalanche. Not sure why it's part of Earth, when the same book says it's Chinese Water Talent that grants access to Push. Deleted it.
Incidentally, to be more in line with the other abilities in the book, I should maybe make the Metabolism Control and Mind Shield-based abilities based on 2 levels of the respective advantages. That way, Extra Effort can grant +1 per -10 to the roll. |
06-10-2021, 12:42 AM | #35 |
Join Date: Aug 2004
Location: Seattle, WA USA
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Re: Opinions on cinematic martial arts skills?
Related to some of the discussion in this thread, I once tried to build a super who combined Super Jump and Walk On Air, and quickly learned that it is simply an expensive way to build Flight, which given the chance of falling off of Air when Walking On it, seems a little off.
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06-10-2021, 09:52 AM | #36 | |
Join Date: Aug 2007
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Re: Opinions on cinematic martial arts skills?
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Just another example of the not-balanced nature of eith Flying Leap or Super Jump depending on your perspective. Also an example of why I am not terribly interested in Magic-as-Powers. I know too many places where Powers breaks.
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Fred Brackin |
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06-10-2021, 09:52 AM | #37 | |
Join Date: Mar 2010
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Re: Opinions on cinematic martial arts skills?
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It worked pretty well for that campaign. They were about as useful as the imbuements were. It'd be a tie between the tool-, body- and sword-cultivator as to which one got the most bang for their points, the alchemist found theirs useful but not all that important, and both the tamer and the ghost-cultivator essentially only used theirs as travel powers. |
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06-10-2021, 01:13 PM | #38 | |
Join Date: Oct 2008
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Re: Opinions on cinematic martial arts skills?
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06-10-2021, 03:41 PM | #39 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Opinions on cinematic martial arts skills?
The big problem with Power Blow is that striking ST isn't particularly appealing in games that permit innate attack, so things that boost striking ST also aren't all that appealing. The character that would have the best use for power blow is one that also has use for a lot of Will (now I'm considering an abusive build that takes advantage of all the stuff that uses Will).
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Tags |
martial arts, power blow |
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