01-06-2021, 09:09 PM | #51 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Call for Playtesters: GURPS Realm Management
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-07-2021, 01:29 AM | #52 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Call for Playtesters: GURPS Realm Management
Incidentally, having worked with her on a lot of books, I want to say that I often think "So, how great is Nikki, anyway?"
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01-07-2021, 02:21 AM | #53 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Call for Playtesters: GURPS Realm Management
I always tell her how much I appreciate her. She does some damn heavy lifting and she does it well.
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01-07-2021, 06:20 AM | #54 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Call for Playtesters: GURPS Realm Management
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(I mean, everybody I've worked with at SJ Games has been great, but Nikki tends to be very much behind the scenes, so it's worth emphasizing.)
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01-07-2021, 08:05 AM | #55 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Realm Management
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Customers mostly know about and praise writers, because their name is right there in large type on covers and title pages. To some extent that goes for artists, too . . . though that feels a little strange to those of us who know that just about all of our art is either reused from forever ago or bought from generic services like Shutterstock. Line developers like me are spokespeople for their lines and therefore have platforms. In that capacity, I'm not exactly unknown. People often thank me. (People often curse me, too, but I have thick skin.) Project managers . . . well, that varies, but it's a high-profile role. Steven is the person you hear from when there's a playtest, a new product, or just about anything else that's news. Writers love him because he's the one who sets up the contracts that get them paid. He's also pretty famous as the Pyramid editor. Editors tend to be unsung. After more than 25 years, I've yet to be named in a history of the games industry – much less nominated for any kind of award – on the strength of my editing. It's pretty much "technical support" that's invisible when it goes well and harshly attacked when it goes poorly. But the latter means it's noticed at least some of the time. (Plus there's the secret smile when people like something I know is really my effort, not the writer's.) Production artists are really unsung. Yet they do at least as much of the work as all of the people above. As a line developer, I count on Nikki to support me with a consistent look and feel for my product line. As an editor and writer, I count on her to follow my directions on translating specific projects from my mind's eye to reality, especially in supplements with lots of formatted text (like tables and templates). And while I can't speak for Steven, I'm pretty sure that being a project manager is a lot easier when you have a production artist who can handle requests to "get this done yesterday." So please give Nikki a round of applause!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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01-07-2021, 08:27 AM | #56 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Call for Playtesters: GURPS Realm Management
So what is the optimal Kromm:Nikki:Steven ratio?
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01-07-2021, 11:42 AM | #57 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Call for Playtesters: GURPS Realm Management
It's less a ratio and more a coordinate in three-dimensional space. Different projects require different values of (k, n, s), though √(k² + n² + s²) is relatively invariant.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-07-2021, 02:21 PM | #58 | ||
Join Date: Oct 2004
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Re: Call for Playtesters: GURPS Realm Management
Is that suicide by Kromm?
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01-07-2021, 02:49 PM | #59 |
Join Date: Dec 2006
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Re: Call for Playtesters: GURPS Realm Management
I actually realised how good SJG production was when playing a different game, was trying to find a rule and just couldn't, normally would have gone straight to the index and be on my way 30secs later
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01-07-2021, 04:48 PM | #60 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Call for Playtesters: GURPS Realm Management
Pretty much. Like I've said elsewhere, she's made me a better technical writer. Her patience is seemingly endless at times.
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