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Old 07-09-2020, 08:43 PM   #1
AllenOwen
 
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Default Clerics and deities

So the Cleric, and the Evil Cleric in DFRPG seem to be, rather generic by design. How would one go about making them specific to a deity if your setting has specific gods and goddesses?
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Old 07-09-2020, 09:28 PM   #2
DaosusLeghki
 
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Default Re: Clerics and deities

If you don't mind a bit of a Norse flavor, Doug Cole's Hand of Asgard is quite good. It gives each diety some extra powers, choices, and customizes the spell list.
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Old 07-10-2020, 05:19 AM   #3
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Default Re: Clerics and deities

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Originally Posted by AllenOwen View Post
So the Cleric, and the Evil Cleric in DFRPG seem to be, rather generic by design. How would one go about making them specific to a deity if your setting has specific gods and goddesses?
Have you looked at Dungeon Fantasy 7: Clerics? If you're familiar with GURPS it contains a lot. Even if you aren't, it customizes the spell lists. It may contain some spells not in DFRPG, though.
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Old 07-10-2020, 06:12 AM   #4
AllenOwen
 
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Default Re: Clerics and deities

I was thinking of how Faerun deities would work with DFRPG. Looking at it and what I've got(and remember) for Forgotten Realms, the Druids won't need any changing; I know there's a Scout-Druid build from GURPS DF 3 so that will give rangers a little magic, for example, the Needles of Mielekki are basically rangers and druids. But what about war deities? Or evil gods? I know there's the Evil Cleric, but there are several evil gods in Faerun; how would one make them distinct? Could be my memory if faulty and there wasn't much distinction between them in AD&D 2ed either, so it might not matter..

I will check out DF 7 and see what it says; most likely it will have the answers I seek. Thanks!
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Old 07-10-2020, 06:32 AM   #5
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Default Re: Clerics and deities

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Originally Posted by Anders View Post
Have you looked at Dungeon Fantasy 7: Clerics? If you're familiar with GURPS it contains a lot. Even if you aren't, it customizes the spell lists. It may contain some spells not in DFRPG, though.
That was definitely the idea with that, and hopefully losing a few spells that aren't in the DFRPG won't cripple it. Sample/preview here, the book's Web page here.
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Old 07-10-2020, 07:24 AM   #6
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Default Re: Clerics and deities

It looks like this is a blended GURPS Dungeon Fantasy / Dungeon Fantasy Roleplaying Game discussion. While the games are compatible, they aren't the same. The latter game cuts out some troublesome spells, and tweaks the cleric's template and abilities slightly.

As has been pointed out, if you want to match clerics to gods and don't mind following the full-on GURPS path, Phil Masters's excellent GURPS Dungeon Fantasy 7: Clerics is the place to look.

But if, as is more appropriate for this forum, you want to stick to the DFRPG, then I wouldn't hesitate to recommend Kevin Smyth's Hand of Asgard. That can easily be made generic to do for the DFRPG what Clerics does for GURPS Dungeon Fantasy. It works specifically within the DFRPG framework, and is as "official" as it gets, since Kevin (and Doug Cole) ran everything by me for approval.
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Old 07-10-2020, 07:31 AM   #7
DouglasCole
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Default Re: Clerics and deities

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Originally Posted by DaosusLeghki View Post
If you don't mind a bit of a Norse flavor, Doug Cole's Hand of Asgard is quite good. It gives each diety some extra powers, choices, and customizes the spell list.
As Kromm notes above, this is more properly "Kevin Smyth's Hand of Asgard." While I provided some Nordlondr reference material, served as a sounding board, and did the production stuff, it's his name on the front of the book for a reason!
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Old 07-10-2020, 08:08 AM   #8
AllenOwen
 
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Default Re: Clerics and deities

Quote:
Originally Posted by Kromm View Post
It looks like this is a blended GURPS Dungeon Fantasy / Dungeon Fantasy Roleplaying Game discussion. While the games are compatible, they aren't the same. The latter game cuts out some troublesome spells, and tweaks the cleric's template and abilities slightly.

As has been pointed out, if you want to match clerics to gods and don't mind following the full-on GURPS path, Phil Masters's excellent GURPS Dungeon Fantasy 7: Clerics is the place to look.

But if, as is more appropriate for this forum, you want to stick to the DFRPG, then I wouldn't hesitate to recommend Kevin Smyth's Hand of Asgard. That can easily be made generic to do for the DFRPG what Clerics does for GURPS Dungeon Fantasy. It works specifically within the DFRPG framework, and is as "official" as it gets, since Kevin (and Doug Cole) ran everything by me for approval.
I can see where the edges betwixt GURPS DF and DFRPG are getting blurred here. Easy to do, as the rules are more or less the same...
I got my answer though; in fact DF 7 is what I'll be needing, and I'll be getting Hands of Asgard and DF 7 as soon as finances allow. I was just wondering about using DFRPG in a specific setting,since "old school" AD&D was also setting agnostic, like DFRPG is setting agnostic. But to do that would mean taking DFRPG out of it's framework a little, which I don't mind doing at all.
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Old 07-10-2020, 11:14 AM   #9
DaosusLeghki
 
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Default Re: Clerics and deities

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Originally Posted by DouglasCole View Post
As Kromm notes above, this is more properly "Kevin Smyth's Hand of Asgard." While I provided some Nordlondr reference material, served as a sounding board, and did the production stuff, it's his name on the front of the book for a reason!
Sorry about that, my mistake. Still a great book though.
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Old 07-10-2020, 12:40 PM   #10
DouglasCole
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Default Re: Clerics and deities

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Sorry about that, my mistake. Still a great book though.
No worries! I was basically "Doug publishes his own stuff!" for a while, but over the last year or so I've branched out, bringing the works of five other authors to fruition under the GB banner. So credit where it's due, etc.
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