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 04-07-2024, 05:14 PM #1 corwyn MIB   Join Date: Aug 2004 Location: Saskatoon, SK Reach How do we determine reach for, say, giants using giant-sized weapons? A size +3 giant with a club is reach 1-4, size +4 is reach 1-6. Is there a formula? We're about to fight =3 giants with halberds. __________________ MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp)
 04-08-2024, 06:40 AM #3 Kallatari   Join Date: Jan 2006 Location: Ottawa, Canada Re: Reach I just realized I assumed in my previous post you were talking about proportionately sized weapons for a giant. If you were talking about a giant wielding a human-sized halberd, then just find out the Reach of their unarmed attack. that becomes their "0" Reach (what a human would count as "C"), then just add the flat Reach of the human halberd to that reach. So if your giant has an unarmed Reach of, let's say 2 yards, a halberd is Reach 2, 3*, therefore that same giant wielding the halberd would have a Reach of (2 + 2 = 4, and 3 + 2 = 5) 4, 5*. Note that eventually a giant will be of a size that they can't wield a human-sized halberd with two hands... might be best for them to use it as a funny one-handed axe/mace instead.
04-08-2024, 11:01 AM   #4
DouglasCole
Doctor of GURPS Ballistics

Join Date: Sep 2004
Location: Lakeville, MN
Re: Reach

Quote:
 Originally Posted by corwyn How do we determine reach for, say, giants using giant-sized weapons? A size +3 giant with a club is reach 1-4, size +4 is reach 1-6. Is there a formula? We're about to fight =3 giants with halberds.
First check Basic Set, p. 402. That's got reach vs size modifier.

I believe giant weapons and weapons for Giants is in Low-Tech Companion 2.
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 04-08-2024, 01:34 PM #5 Anders     Join Date: Jan 2005 Location: Gothenburg, Sweden Re: Reach I would normally agree with Doug, but DFRPG is not GURPS. While the answer would probably come close to whatever the DFRPG game comes up with, referencing another game is bad practice. __________________ “When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk.
 04-08-2024, 02:01 PM #6 Anthony   Join Date: Feb 2005 Location: Berkeley, CA Re: Reach The rule on B402 is basically 'add height/3 to reach, rounding down', but that's for normal size weapons. For giant size weapons wielded by giants, just multiply reach (and static damage bonuses) by relative scale; to determine minimum range, count it as being the smallest value that is larger than one reach less. Thus, for SM +3 (7 yards, or about 3.5x) you wind up with range 1-4 for a club, and for a halberd you'll wind up with a minimum reach of 5 (1 more than max for a reach 1 weapon) and a maximum reach of 11 (dueling halberds will result in reach 1-7). __________________ My GURPS site and Blog.
04-08-2024, 02:07 PM   #7
DouglasCole
Doctor of GURPS Ballistics

Join Date: Sep 2004
Location: Lakeville, MN
Re: Reach

Quote:
 Originally Posted by Anders I would normally agree with Doug, but DFRPG is not GURPS. While the answer would probably come close to whatever the DFRPG game comes up with, referencing another game is bad practice.
It's common practice, even for the current author set, when the published DFRPG rules are silent on something ... and I think they are silent on this. The only thing you'd want to tack on at the end would be "avoid needless complexity, round to the nearest awesome, and don't forget to loot bodies."
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 04-08-2024, 04:12 PM #8 adm     Join Date: Aug 2004 Location: MO, U.S.A. Re: Reach Boxed Set Monsters Book, Page 8, Boxed text. Size Modifier and ReachMonsters with SM greater than 0 typically have longer reach. This is given in all relevant monster write-ups. Measure the full reach of limbs, tails, stingers, etc. from the counter’s edge. Bites can only attack foes in the head hex or an adjacent hex, and effectively have reach C, 1. __________________ Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes

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