Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-27-2011, 05:47 PM   #1
macphersonrants
 
macphersonrants's Avatar
 
Join Date: Apr 2007
Location: Olympia, WA
Default Path/Book Magician Lens

I'm running an occult espionage/secret magic game set in the modern day. I could use some help developing a 50 point lens or two for path/book magicians.

All the characters will have a basic template for an agent and then tack on discrete packages of lenses in 25 point increments. My guess is that the basic magician package will be over 25 points, so I'm shooting for a 50 point lens. It doesn't need to include any rituals. I can do these in 25 point packages, but some ideas on how to focus those would be appreciated as well.

I'm envisioning the most common lens being for a western traditional magician in something along the lines of The Golden Dawn tradition, but I'd be fine seeing some other 'real world' variants as well- perhaps shamans, witches, voodoo practitioners, and so on.
__________________
During times of universal deceit, telling the truth becomes a revolutionary act. - George Orwell
macphersonrants is offline   Reply With Quote
 

Tags
lens, occult, path/book, path/book magic, secret magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.