10-16-2012, 09:43 AM | #21 |
Join Date: Feb 2012
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Re: Defense Bonus
Thank you for the explanation.
However, this interpretation is even more odd, to me. There is a hit roll, and I always considered it took on account of a moving target. Moreover, if dodge is erratic movement, it's not clear at all why it shiuld be influenced by deceptive attacks and feints. To me, a dodge seems an active defense (and it is, by definition, an active defense). I prefer to use a cumulative -2 penalty. If the reason behind no penalty is the "passive" nature of a dodge, I think I'll continue to follow my house rule, because I prefer consider an erratic, unpredictable movement as a matter regarding hit roll and not active defense. |
10-16-2012, 10:23 AM | #22 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Defense Bonus
Until you reach the point where everyone takes it without needing to stop and think. But I don't think that's the case with GURPS 4E. It's cheap at 15 CP, but for many character concepts, there are other traits you want to buy first.
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10-16-2012, 10:32 AM | #23 | |
Join Date: Dec 2007
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Re: Defense Bonus
Quote:
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10-16-2012, 10:47 AM | #24 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Defense Bonus
Quote:
Spider-Man and Batman become considerably less impressive if the street thugs they fight can duplicate their stunts. Even if the thugs might have only a 62% chance of doing it as opposed to 98%, it's still rather disappointing.
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Za uspiekh nashevo beznadiozhnovo diela! |
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10-16-2012, 10:49 AM | #25 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Defense Bonus
Quote:
so no even when it reach the point where everyone one takes it you don't need to stop to think when they taking it for the reason it exists, people who are comfortable reacting in crises situation... which is a good description of experienced PCs in a lot of campaigns, while they might not start like that they often become so |
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10-16-2012, 10:56 AM | #26 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Defense Bonus
Absolutely. In the campaigns I've played under 3e and 4e, it's a usual thing to take if combat is a major part of what the character does. But if not, it's hard to justify, and the points are more use in other things.
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10-16-2012, 10:58 AM | #27 |
Join Date: Dec 2007
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Re: Defense Bonus
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10-16-2012, 12:00 PM | #28 |
Join Date: Feb 2012
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Re: Defense Bonus
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10-16-2012, 12:03 PM | #29 |
Join Date: Dec 2007
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Re: Defense Bonus
If you play harshly realistic games, then how are dodge scores high enough in the first place to cause a problem?
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10-16-2012, 04:00 PM | #30 |
Join Date: Nov 2009
Location: Oregon
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Re: Defense Bonus
A harshly realistic setting is not incompatible with exceptional and heroic individuals. A character with CR and high Basic Speed could hit a 75% Dodge rate (or higher) without delving into cinematic traits. The Multiple Dodge penalty helps to bring Dodge 12+ back down to earth.
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Tags |
defense, gurps 4e |
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