10-01-2012, 09:11 PM | #1 |
Join Date: Jun 2011
Location: Richmond, VA
|
Perfect Flight
Normally I'd look through all the posts for this stuff but Im working from a computer in afghanistan so....
I'm working on an NPC Super that has control over inertia. She has flight but I want it to be perfect flight, meaning at a thought even while moving at mach 4 she can make a 90 degree turn instantly. What would be the modifier for that? |
10-01-2012, 09:14 PM | #2 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Perfect Flight
Quote:
Bill Stoddard |
|
10-01-2012, 09:17 PM | #3 |
Join Date: Mar 2008
Location: Dallas, TX
|
Re: Perfect Flight
More precisely, the modifier is not on Flight, but on Enhanced Move. Instant Acceleration, perhaps?
|
10-01-2012, 09:28 PM | #4 |
Join Date: Jun 2011
Location: Richmond, VA
|
Re: Perfect Flight
Yea maybe, I thought I saw it somewhere in there, but I can't seem to find it now that I am really looking.
Anyway the super hero/villain is designed so that she is fast enough to catch an SR-71 (insert plot twist). |
10-01-2012, 09:34 PM | #5 |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: Perfect Flight
Enhanced Move (Air; Cosmic, Second-Nature, +150%)
Second-Nature allows you to treat your top speed as if it were basic air move (no control rolls, no acceleration, step size, etc.). It's RAW in GURPS Power-Ups 4: Enhancements (p. 9) and also described on PK's site. |
10-01-2012, 10:25 PM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Perfect Flight
First appeared in GURPS Supers as two +50% Cosmic enhancements, 1 for Instant acceleration/deceleration and another for no turn mode.
GURPS Power Ups 4: Enhancements added another +50% to treat your current move as a Step and offered them all bundled together as one enhancement called Second Nature for +150%.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
10-02-2012, 08:40 AM | #7 |
Join Date: Sep 2007
|
Re: Perfect Flight
|
10-02-2012, 11:18 AM | #8 | |
Join Date: May 2006
Location: Denmark
|
Re: Perfect Flight
Quote:
And Diomedes got this one wrong. Power Ups 4 specify that if you want to take Cosmic: Complete maneuverability (or second nature, which includes this) on your Enhanced Move, you must first take the same +50% modifier on your underlying movement ability, if any. In this case, Flight. IIRC, Supers makes the same point. |
|
10-03-2012, 02:10 AM | #9 |
Join Date: Jun 2011
Location: Richmond, VA
|
Re: Perfect Flight
I got that figured out. The character after all is said and done can move at 1152 yds/sec thats about 2300 mph at sea level...I can only imagine how fast she could move where the air is thinner, and yes she has space flight and an oxygen supply.
Care for a race? |
10-03-2012, 08:26 AM | #10 |
Banned
Join Date: Jun 2005
Location: Bristol
|
Re: Perfect Flight
Goggles or a nicating membrane.
Plus a tough suit because the air at that speed is going to heat you up and before that be a heck of a force... sorry too much realism? Shirks off before he gets noticed. |
Tags |
flight, gurps 4e, supers |
|
|