09-19-2012, 01:12 PM | #1 |
Join Date: Dec 2009
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Damage Types
What is the consensus on why different damage types have different base point values rather than simply being a limitation or enhancement on the value of damage?
Edit: I do mean Innate Attacks Last edited by arconom; 09-19-2012 at 01:21 PM. Reason: derp |
09-19-2012, 01:15 PM | #2 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Damage Types
do you mean innate attacks???
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09-19-2012, 01:28 PM | #3 | |
Join Date: Sep 2004
Location: Canada
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Re: Damage Types
Quote:
It costs twice as much to make Impaling damage that bypasses all armor, or covers an area, or has a high Rate of Fire, as it would to apply the same enhancements to Crushing.
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09-19-2012, 02:00 PM | #5 |
Join Date: Jul 2008
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Re: Damage Types
Basically it's just that modifiers add together. And a lot of the time, multiplying would make much sense, but GURPS doesn't like to impose that much math. By making Impaling a different base cost than, say, Crushing rather than a modifier, you make that cost difference multiply together with all your enhancements.
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