09-22-2013, 02:44 PM | #1 |
Join Date: Aug 2008
Location: Seattle, WA
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Ritual Path input requested
Just writing to see if anyone has any valuable experience to draw upon for advice.
I'm working on kind of a urban fantasy / low-powered-supers campaign. Maybe at 300pts but not sure yet. I'm considering incorporating Ritual Path Magic as well as characters with magical 'Powers' My thinking is that the act of casting spells should feel like an Art to Master rather than just a Power to Have. I like RPM because it's flexible but potentially challenging to use effectively, pretty much same reasons I like the GURPS system in general. But not everyone is a magic user, and some people in this world, with certain Unusual Backgrounds, will have abilities that can be called powers as well. My main question is do I have at all a chance of maintaining balance in a scenario like this? Also, I really like the idea of spell casters with thematic specializations so I'm considering allowing for Aspected and One College Only Magery. That way you get characters who only get the advantage of their magery if the spell involves something like, say, fire, just for example. Has anyone tried combining limited Magery with the RPM system yet? Thanks to anyone who sees fit to respond. |
09-22-2013, 02:57 PM | #2 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Ritual Path input requested
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As for one college magery/thematic magical focus, AFAIK, there are no actual rules right now for that, but they say that the RPM book will address this. I don't feel like you can export standard magery limitations to RPM. Waiting for PK or Ghostdancer (The RPM Gurus) to come and give extra details... *I wish the damn thing came out already, it's blocking one of my personal projects, and if you know me, you can puzzle what that means. |
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09-22-2013, 02:58 PM | #3 |
Join Date: Nov 2009
Location: Oregon
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Re: Ritual Path input requested
PK suggested the use of Higher Purpose to represent "styles" or "traditions", giving a bonus to all Path skills if the spell matches the character's style. Limiting Adept would give a mage for whom a certain style of magic is "second nature", which fits nicely. Limiting Magery would mean you'd have a different skill cap and dedicated energy pool for certain spells. That could work, but is a little more fiddly.
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09-22-2013, 04:54 PM | #4 |
Join Date: Aug 2008
Location: Seattle, WA
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Re: Ritual Path input requested
Thanks for pointing that out. I'm pretty anxious for that book to come out now myself.
One thing I would like cleared up now is that, for the Thaumatology skill, the basic manual states "add Magery to IQ when learning this skill, just as for spells." and it seems that this is not the case for the RPM system, but Monster Hunters does not address this in any part that I could find. |
09-22-2013, 05:03 PM | #5 | |
Join Date: Nov 2009
Location: Oregon
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Re: Ritual Path input requested
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09-22-2013, 05:58 PM | #6 |
Join Date: Aug 2008
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Re: Ritual Path input requested
Magery 1+ is essentially just Energy Reserve (Magical) 3 [9] + Increased Path Skill Level Cap and Increased Hung Spells Limited [1]. It does not affect the actual level of Thaumatology or Path Skills.
I think it is totally doable to maintain a balance between powers and RPM. Monster Hunters does it. I use RPM in a DF-esque setting/ruleset along side Powers and Divine Favor without any real hickups. FWIW, I would approach powers with the Magical PM as an innate supernatural ability the user can pull off at will cuz he's just that good/practiced/etc. at it. RPM is general magical practice where you can actually work the art of magic, rather than pulling off specific one-shot tricks, no matter how spectacular. YMMV.
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09-22-2013, 06:52 PM | #7 |
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Join Date: Oct 2007
Location: Europe
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Re: Ritual Path input requested
PK "leaked" the RPM book rule for that, in a post long ago. I don't remember the details, but it involved using Higher Purpose (flavour of magic), a maximum of 3 levels per character. IIRC you should stack all three if you wanted to, or take 3 differently flavoured ones, or of course do 2+1.
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09-22-2013, 09:46 PM | #8 | |
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Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Ritual Path input requested
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09-22-2013, 10:04 PM | #9 | ||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path input requested
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09-23-2013, 06:57 AM | #10 |
Join Date: Aug 2008
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Re: Ritual Path input requested
Who do I have to do to get that published? I've gone over the perks in Thaumatology: Magical Styles and tweaked them to fit RPM for the most part (the ones that add flexibility to rigid spells don't really fit, imo, since RPM is all already about flexible spells). I'd love to see how close I came to the mark!
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