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Old 06-28-2022, 08:26 AM   #241
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Explosive Fireball (count 4):

Fireball
Create Fire
Shape Fire
Ignite Fire
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Old 06-28-2022, 08:28 AM   #242
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Explosive Lightning (count 7):

Lightning

Purify Air (or any other Air spell)
Create Air (or any other Air spell)
Shape Air (or any other Air spell)
Air Jet (or any other Air spell)
Wall of Wind (or any other Air spell)
Windstorm (or any other Air spell)
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Old 06-28-2022, 08:31 AM   #243
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Extend Object (count 15):

Transform Object

Reshape
Weaken
Find Weakness
Purify Air
Seek Earth
Ignite Fire
Seek Water

Create Air

Create Earth
Earth to Stone
Shape Earth

Create Fire

Create Water
Purify Water

Last edited by Curmudgeon; 07-08-2022 at 10:45 AM.
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Old 06-28-2022, 08:32 AM   #244
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Extinguish Fire (count 1):

Ignite Fire
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Old 06-28-2022, 08:33 AM   #245
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Extinguish Radiation (count 7):

Irradiate
Extinguish Fire
Ignite Fire
Seek Earth
Shape Earth

Earth to Air
Create Air
Purify Air
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Old 06-28-2022, 02:48 PM   #246
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

False Aura (count 3):

Conceal Magic
Aura
Detect Magic
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Old 06-28-2022, 02:50 PM   #247
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

False Memory (count 7):

Forgetfulness
Foolishness
Fear (or any other Mind Control spell)
Panic (or any other Mind Control spell)
Terror (or any other Mind Control spell)
Bravery (or any other Mind Control spell)
Daze (or any other Mind Control spell)
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Old 06-28-2022, 02:51 PM   #248
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

False Tracks (count 5):

Shape Plant
Identify Plant
Seek Plant

Shape Earth
Seek Earth
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Old 06-28-2022, 02:51 PM   #249
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Far-Feeling (count 0):

No prerequisite.
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Old 06-28-2022, 02:52 PM   #250
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Far-Hearing (count 4):

Sound (or any other Sound spell)
Silence (or any other Sound spell)
Thunderclap (or any other Sound spell)
Voices (or any other Sound spell)
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