12-03-2019, 12:15 AM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Cyberpunk Engineering Challenge] #1 Hurricane Hopper
The easiest option might be a capture net. Solve the problem of being slammed into the ground by a gust by just making that survivable.
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12-03-2019, 12:44 PM | #12 | |||
Join Date: Dec 2006
Location: Meifumado
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Re: [Cyberpunk Engineering Challenge] #1 Hurricane Hopper
Hurricane Hunters do indeed fly into Cat-5 storms and cross the eye-wall. But how can they do it?
- Presumably, it's because their Hercules and Orions are just big dumb machines with enough oomph and structural integrity to power through the turbulence. They weigh 40-70 tons, so they don't get as thrown around as lighter aircraft. But they're also 1970's tech, so we should be able to improve on them even with today's aircraft, let alone mid-TL9. - Do they have to fly into the prevailing wind, or can they fly across or downwind? - Their mission doesn't require landing in that weather, so they can stay well above stall speed and they don't have to aim for a small ground target in it. They can ride the turbulence whereas ground-based structures get more battering under the same wind conditions. - What other aircraft could replicate that? Chinooks? A-10 Warthogs? Sea Kings? (Rumours that Marine One is not rain-rated notwithstanding.) - This implies that the hard segment of a Hurricane Hopper's flight plan is not the cruising at altitude, but flying near the air-ground interface and making a pinpoint landing. I had two main ideas for achieving this. 1) Skyscrapers like Taipei-101 have a tuned mass damper, a large free floating ballast coupled to the structure by springs and motos, to absorb typhoon and earthquake vibrations. My original idea is to build the Hopper around a similar large ballast ball, so that the centre of mass continues on a smooth trajectory while the airshell vibrates around it. This might reduce turbulence shocks for passengers, but I'm not sure how much affect it would have on the craft's ability to fly. 2) Fight the turbulence with the aircraft's own tuned pocket of high-velocity wind. This is a form of vectored thrust, but being emitted in all directions simultaneously so that external wind can't impinge on the airshell. The thrust can be varied to compensate more on the windward side, and adjusted to rapidly change direction depending on wind vector changes. Now, in itself, this is difficult to achieve, but there seems to be something called fluidic circulation control that uses fine jets of air to flow along flight surfaces allowing flight control in place of flaps and ailerons. If you couple this idea with fluidic thrust vectoring for highly responsive thrust changes, and control with high-resolution wind-speed radar, you could possibly start to approach the same effect. Quote:
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And actually, the idea of doing a controlled ditch into water for underwater docking is not irrelevant to the main purpose of why I'd need a hurricane taxi. The idea is that this would be used for accessing a floating hurricane abatement tower at sea, which would be tracking close to the eye-wall as it moves.
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12-03-2019, 01:16 PM | #13 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Cyberpunk Engineering Challenge] #1 Hurricane Hopper
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Landing is an exciting problem because turbulence is likely to be greater near the ground, and turbulence that corresponds to a bumpy ride in midair is a crash when landing. Quote:
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12-03-2019, 01:31 PM | #14 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [Cyberpunk Engineering Challenge] #1 Hurricane Hopper
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https://en.wikipedia.org/wiki/Beartrap_(hauldown_device)
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12-03-2019, 01:59 PM | #15 |
Join Date: Aug 2007
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Re: [Cyberpunk Engineering Challenge] #1 Hurricane Hopper
You'vre left out the part that gets the passengers out of the vehicle and into the "terminal". That has to be very different from a smal flight of movable stairs.
This is why i wanted to land the EWFO (Extreme Weather Flight Operations) vehicle in an underground bunker. If the passengers want to go anywhere other than the terminal the subway is the only mode of transport that might be unaffected by the Cat 5 (until the storm surge gets there and causes flooding). People don't actually want to go _to_ locations that are experiencing Cat 5s. They want to leave such places and they do it before arrival time.
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Fred Brackin |
12-03-2019, 04:20 PM | #16 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Cyberpunk Engineering Challenge] #1 Hurricane Hopper
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12-04-2019, 01:20 PM | #17 | ||||
Join Date: Dec 2006
Location: Meifumado
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Re: [Cyberpunk Engineering Challenge] #1 Hurricane Hopper
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I'm partly basing this on vague memories of a 1990's tech or conspiracy magazine article which described a possible propulsion system for the then-rumoured Aurora Project. It involved ejecting fuel through pores across the skin of the aircraft and igniting it on the exterior, forcing the aircraft to fly forward like squeezing a cherry pip. However, I can't find any mention of the article or that system now. Quote:
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However, we are seeing an increase in tropical storms and their intensities, so I would think the military would be interested in a vehicle that can still operate when everything else is grounded, for any number of reasons. Anyway, as to a precognitively fast fly-by-wire system, there's this article and this video of the idea being tested. Basically, glide-hovering birds like the kestrel can feel wind drafts through their feathers and adjust quickly enough to compensate to a high degree. For the EOFWV, that could just be handled by the high precision 3D weather radar mentioned before. Otherwise, air pressure sensors on 2-metre long pylons extending from the nose, wingtips, dorsal and belly points, perhaps using short range laser turbulence mapping, might be a step more realistic.
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12-04-2019, 01:56 PM | #18 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Cyberpunk Engineering Challenge] #1 Hurricane Hopper
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The basic problem for flying in a storm is that you can't just minimize interaction with the air, because you're relying on interaction with the air to actually fly. You can make the effect smaller by using smaller wings/rotors/fans, though doing so increases stall speed for fixed wing and increases power requirements for vectored thrust. If you are willing to limit yourself to a sea landing and don't mind it being one-way (i.e. the people who are inserted will stay until the storm ends), just drop a pod capable of handing a splash landing from an airplane. |
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12-04-2019, 02:35 PM | #19 | |
Join Date: Aug 2007
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Re: [Cyberpunk Engineering Challenge] #1 Hurricane Hopper
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So rather than terroists seeking to publicize their cause you might be dealing with a secret black ops group who didn't want to get any publicity. You might still want fanatics who don't mind be trapped by the storm after then enter. Professionals might hope to make their escape in the post-storm confusion. As to things being grounded by the storm the list starts with human beings and makes its' way up. I don't know if you could operate a 60 ton+ MBT is an cat 5 hurricane. Nobody has ever tried to my knowledge. Even if you could withstand the winds I don't think you could navigate very well.
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Fred Brackin |
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12-04-2019, 03:54 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Cyberpunk Engineering Challenge] #1 Hurricane Hopper
I'm sure it could move about okay, that's a lot of weight for its surface area, but be rather challenging navigating, as visibility is likely to be near zero.
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