08-18-2019, 11:09 AM | #11 |
Join Date: Jan 2009
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Re: How to design a super power that makes people vomit
If the effect was Always On with respect to those who saw the character's actual *face*, which they could conceal with a mask or a veil or a helmet or something, I'd call that 5%- maybe 10% if they were routinely subjected to area effects that destroyed their headgear and, as a matter of genre convention, didn't routinely carry spare masks.
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08-18-2019, 12:01 PM | #12 | |
Join Date: Aug 2018
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Re: How to design a super power that makes people vomit
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a Vision-Based attack cannot affect a blind subject or someone with his eyes closedIt doesn't seem like you actually need to be looking at the attacker at all, weirdly? Or you'd think "or has their back turned" would also be a defense. I don't think you would limit 'Always On', but rather have an additional limitation (making the ability cheaper, not more expensive by lessening the Always On discount) since afflictions which affect fewer targets are less expensive. |
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08-18-2019, 05:19 PM | #13 | |
Join Date: Aug 2004
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Re: How to design a super power that makes people vomit
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08-18-2019, 07:51 PM | #14 |
Join Date: Sep 2007
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Re: How to design a super power that makes people vomit
That sentence is just a few examples to clarify the one before it ("Your attack only affects someone who is using the targeted sense.") It's not intended to be an exhaustive list of possible defenses, exceptions, or catalog of ways in which you can avoid directly looking at Medusa. Given a couple of examples to make sure you've got the idea that you have to be sensing the originator of the effect with the appropriate sense, you can think of many cases. But attempting to be exhaustive is doomed to failure, particularly when you start considering the wide variety of settings.
Keep in mind the "reasonable adults trying to cooperate to have a good time" mindset for the target audience for GURPS authors. The rules aren't written to try to plug every conceivable loophole when applied mindlessly literally, or by rules lawyers conducting meta-combat to meta-win their meta-game. |
08-19-2019, 04:28 AM | #15 |
Join Date: Apr 2013
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Re: How to design a super power that makes people vomit
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08-19-2019, 10:01 AM | #16 | |
Join Date: Aug 2018
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Re: How to design a super power that makes people vomit
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If sight-based means not only eyes-open but eyes-open looking directly at the character, then hearing-based means not only ears-open but without anything inhibiting sound from bouncing into the ear. With scent: even if you are able to smell, if a breeze is blowing in the other direction, would that be prevention? |
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08-19-2019, 01:58 PM | #17 | |
Join Date: Sep 2018
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Re: How to design a super power that makes people vomit
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08-20-2019, 10:13 AM | #18 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: How to design a super power that makes people vomit
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I'm not sure if this attack should be considered "dangerous to others". Danger is not limited to effects that kill. This is fairly easy to conceal, so I went with the simple -10%. So here is my version: Affliction (Area Effect, 32 yards, +250%; Vision-Based, +150%; Emanation, -20%; Nauseated, +30%; Retching, +50%, always on -10%) [55] Note that like many afflictions and powers, multiplicative multipliers gives a much more generous discount for the fairly onerous limitations, making the power cost [41]
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