06-30-2019, 09:55 AM | #51 |
Join Date: May 2018
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Re: Super Easy Divine Magic Rules
Fate is a fantastic system - the most subtle thing is "aspects" which is, in my opinion, some of the greatest "new technology" in role playing games. The Fate Core rules do a much better job explaining then than Spirit of the Century did.
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06-30-2019, 03:36 PM | #52 |
Join Date: May 2019
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Re: Super Easy Divine Magic Rules
Haha, I'm glad I pointed you in an interesting direction. Fate is the system I know best by far. It's problem is that it can move too fast, not giving you enough time to really absorb the aspects of your game. Its resolution mechanic can also leave you unsatisfied, especially when entire combats flash by in a handful of Fight rolls and some aspect invocations (which ultimately all boil down to Fate Point->plus 2 bonus). That's actually why I've moved over to TFT. I wanted more fulfilling combat on to of something that could be easily modified to suit any special needs I had. TFT it's perfect for that.
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07-01-2019, 03:09 AM | #53 | |
Join Date: Nov 2017
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Re: Super Easy Divine Magic Rules
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07-01-2019, 03:17 AM | #54 | |
Join Date: Nov 2017
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Re: Super Easy Divine Magic Rules
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This is especially true in TFT where surrounding a guy or dragging him down into HTH is a death sentence. Other than changing expectations (no humanoid BBEG unless surrounded by henchfolk) or wishes or some other mechanic to give them an edge, there is no real way around it. |
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07-01-2019, 10:17 AM | #55 | |
Join Date: May 2015
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Re: Super Easy Divine Magic Rules
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07-04-2019, 07:03 PM | #56 |
Join Date: Nov 2010
Location: Arizona
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Re: Super Easy Divine Magic Rules
Completely concur on BOTH of these points! Plus the Fate dice are easy to incorporate, even in a system that's "harder" on rules like TFT. Well worth looking at for certain purposes!
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