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#11 |
Join Date: Oct 2007
Location: Vermont
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I suggest you take a vote on which campaign they want to play in. Lay out the three ideas, see which one they're most interested in.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#12 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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I also agree that letting the players vote is the best policy, but I recommend playing something completely different than what they're used to. If you play something too similar, they'll just start thinking it's D&D, and will get frustrated with the differences. If you play something very different, it will seem like a new experience.
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#13 | |
Join Date: Oct 2007
Location: Vermont
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However, if you have a player who only wants to play spell casters or theives, and these aren't options in your campaign, that may cause some resentment as well. It's a fine line to walk.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#14 |
Join Date: Dec 2006
Location: Houston
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If you have experienced RPGers, let them vote.
If not, just TELL Them what your going to run and how you're going to run it. Asking Inexperienced players to vote on something they know little about puts an unfair amount of pressure on them. For example, GURPS gun combat can kill people quite quickly! IF they arent aware of that risk, how can they possibly vote for/against a modern day SpecOps game? Nymdok |
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#15 |
Join Date: Oct 2007
Location: Vermont
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There are some very good reasons to have inexperienced players vote:
If they're playing in a genre they enjoy and appreciate, players will A: build more appropriate characters, B: play characters in a more dramatically appropriate way, and C: carry a stronger emotional investment in the game. Pulp and horror games have a very specific feel and their own rules about dramatic appropriateness. They will run a lot smoother if the players are fans of pulp literature or horror films, FREX.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#16 | |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Or, better yet, give them the prospectus and include "For the horror option, the pre-gen characters will be the hapless victims whose mysterious and probably terrible demise, in the first session or three, causes the real PCs to show up on the scene." For stress relief, you can always do high fantasy and make all the pre-gens elves.
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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#17 | |
Join Date: Dec 2006
Location: Houston
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Dramatic appropriateness is something that players and GMs normally work out over time as they come to a concensus on the feel and style of the game and the characters in it. We all have differnet ideas in our head as to what any genre is really all about and what defines it. Getting all 5 (or however many) people at a table to agree on that takes time. Its been my experience that the emotional investment starts first with the character and evolves into the game. If you like the Character, you'll play it to see where the story goes, at least for the first couple of sessions. Again, for experienced players (especially those experieced with YOUR GM style), these are generally not problems. Using other stories as a reference, or even as a setting, is a good idea. Keep in mind that we all read those stories differently though and we take away differnt perspectives and interpretaitons. We dont really have that luxury around the table. We kind of all have to be on the same page. Nymdok |
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#18 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Prep - Don't forget Combat Cards.
Characters - I'd suggest 175-225 points for characters, and that you make them all yourself with player input. Campaign - Right up a short synopsis and let them vote on it. I'll also second the recommendation of giving them the option of a modern day urban noir setting. |
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#19 |
Join Date: Mar 2006
Location: Iceland*
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Uh, do you think that there are any real people in the world who can read, have access to a computer and disposable income enough to buy game books; but aren't aware that guns can kill people rather quickly?
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Za uspiekh nashevo beznadiozhnovo diela! |
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#20 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Isn't that a common artifact of D&D and certain video games?
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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Tags |
gurps recruitment, gurps revival |
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