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#61 |
Join Date: Oct 2009
Location: United Kingdom
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And actually, I'll say it, the idea that 'scenario books dont sell' is absolute nonsense.
Why is it, for instance that CoC supplements such as Horror on the Orient Express go for £500 on eBay? (Yup, Im a Brit!). Masks of Nyarlathotep is a scenario pack that made Chaosium and Call of Cthulhu. Shadows of Yog Sothoth is still in print after thirty years! Scenarios dont sell? Nonsense.
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''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
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#62 | |
Join Date: Dec 2006
Location: Houston
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The problem is that people get so specific about how they wnat things, it doesnt always translate well. I like Dungeon Fantasy..... but WPM? I like Post Apocalypse Fantasy...but Thundarrr? I like Fantasy...... but Faeries? So we share what we can, but that means that SJGames is not going to publish the book you want specifically. It must publish Genre General Adventures and trust the GMs to shoe horn it into their campaigns as it fits. Nymdok |
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#63 | ||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Because, as has been pointed out ad nauseum, they don't. When SJ Games publishes rule books, they sell well. When they publish adventures, they don't. But... ...now we come to what looks like a different argument. Are you dismissing the evidence of poor sales of prior adventures on the grounds that they're not good enough (as, for example, you appear to dismiss the IW setting)? That's arguable, certainly, but it's certainly not "there are no GURPS adventures."
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#64 | ||
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Call of Cthulhu is simply an exception. That, and the writing style in their adventures is exceptionally enjoyable to read. |
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#65 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Reread this. The contention is that GURPS scenarios don't sell. GURPS is not CoC. It is a different game with a different base of customers and different requirements.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! Last edited by Turhan's Bey Company; 10-27-2009 at 02:27 PM. |
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#66 | |
Join Date: Jan 2005
Location: Isanti, MN
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Don't know if Harkwood is on e23 yet, but it's still readily available in dead tree. I turned that one book into about 18 months of roleplaying (generally 2 Saturdays a month). I'm sure I have an extra copy around here if you want it. EDIT: Yeah, it's on e23 already: http://e23.sjgames.com/item.html?id=SJG30-6101 |
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#67 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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...though Bill's gone on record a couple of times saying that he's simply not interested in writing adventures, in the conventional sense. Which may just mean that, for these purposes, he'd be a more expensive word-whore than me.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#68 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Remember that SJG has been in the business for 30 years - longer than a giant like TSR. I think I'll trust SJ's business sense.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#69 | |
Join Date: Jun 2009
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i own three issues of pyramid, so i dont know if this is representative. it is a slim magazine. the scenarios are not exactly the kind of thing i am talking about. scenarios i would like to see would be 32 or so page booklets. and available via e23.. yeah, great. but i wont go into a pdf - real book discusison here. honestly, what do (potentially new) customers want? yet another world book? there are 150 or so out there. and they all end with a description of some background and a lot of work for the GM. about the limited time of the staff: if they give away some scenarios for free, it does not have to be top quality material, just some starters, polished up a little. but the key words of your reply are "on their own". that is what people who want to actually play Gurps are. on their own. and constantly ignoring this fact wont increase sales one bit. |
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#70 | |
Join Date: Oct 2009
Location: United Kingdom
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Well, I wouldnt have said it if I didnt think it were true. And, how do you know I am not experienced in the games business? Ok, there was a certain amount of overstating in my last post. But, it is exasperating in a way. Wasnt it Einstein who said, 'Madness is doing the same thing twice and expecting different results? You cant just keep on publishing the same kind of stuff and expecting it to do better than the last. All results confirm that such a strategy leads to a gradual decline. (The Games Workshop method!) You have to try different things. To say blindly, 'scenario supplements dont sell', is nonsense. Its crazy to think that Horror on the Orient Express is an oddity, with just two people willing to shell out big money for it. It commands these prices simply because it is a desirable game aid. And to say that CoC supplements are unique because theyre a good read admits defeat. Its not true, either. People pay good money for Ravenloft scenarios, Dragonlance scenarios, Runequest ones, etc., etc.. I wonder how much Dragonquests Enchanted Wood is worth these days, for instance? (Something Dragonquest is infinitely poorer without, I might add). Or all those TSR modules, (rightly considered classics because of their great gameplay)? If scenario packs dont sell, Paizo must be seriously in debt, ey? Why cant Gurps have a supplement with a great storyline, classic character NPCs, awesome settings and great handouts? There is no reason. Even given that most SJG writers are freelance. Just commission a book. I dont buy the idea that Gurps is so far ranging that it is impossible to do scenarios for it. Isnt this what every Gurps GM does all the time? Write scenarios? If a small company such as Pinnacle can do it, why not SJG? Pinnacle had the idea, of course, to farm the licence out. Much to the benefit of Savage Worlds I may say. Why cant this be done with Gurps?
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''Yyrkoon,'' said Elric, ''this is unwise of you.'' ''I was never a cautious man, cousin, as well you know.'' |
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