![]() |
![]() |
#141 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
![]() Quote:
Personally I found GURPS own versions of things and fan efforts far better than the stuff SJG licensed from White Wolf. Blood Types was miles above VtM and Unlimited Mana did in a few pages what took Mage an entire book to ramble through. Last edited by maximara; 07-05-2008 at 01:21 PM. |
|
![]() |
![]() |
![]() |
#142 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
![]() Quote:
Muslim contemporaries. It was largely due to the Crusades that the Middle East became like it is now but what is the motivating force to create Crusades on Yrth? Why did Yrth's mainstream Islam become something that made the Ayatollah Kumani look like a left wing hippy liberal by comparison? Given the isolated communities dumped on Yrth c1100 why didn't Christianity and Islam become more fragmented then they are presented? Why are things like gunpowder suppressed but more dangerous things like the printing press encouraged? That is just the short hand list. There was and to some extend a lot "wrong" with the Yrth setting. |
|
![]() |
![]() |
![]() |
#143 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
|
![]()
The debate over what does or doesn't "fit" in Yrth is a fascinating one .. but it should probably get its own thread, so we don't wander too far afield of the original topic.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
![]() |
![]() |
![]() |
#144 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
![]() Quote:
Transhuman Space is a special case as we seem to somewhat forgiving of future history settings and this one is firmly rooted in hard science so there is little utopia Mary Sueness or dystopian aren't you glad you don't live in this nightmare extremism one usually sees in such works. For myself GURPS other attempts at original-setting world books was a real mixed bag. Time Travel had some issues they fixed in Infinite Worlds (The Time Corp variant reminded of a watered down version of the Time Master RPG but I regard it as homage to a RPG game that never really got a chance), heaven knows what they were thinking to let Fantasy II every see print, the old Supers had a good setting it was just the rules were such a train wreck, Car Wars was starting to have major problems with its future history timeline but that is always a problem unless you set things insanely far into the future, and In Nomine setting was top notch. |
|
![]() |
![]() |
![]() |
#145 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
![]() Quote:
I wouldn't call Transhuman Space hard sf. Then again perhaps you'd also stretch the meaning of hard sf to cover the likes of sci-fantasy settings like Sterling's Schismatrix, in which case our definitions of hard sf are so far apart there really isn't much to discuss. [/Tangent] Back on subject, I'm no real writer, but I do have many gaming worlds which I could write a few small e23 type setting books for, but since my impression is that I'd have to give up my rights to my settings when getting published, I've gone with the option of keeping the settings to myself. Where they'll stay, until the day after I finish the next great American novel set in those worlds, something which will happen shortly after hell freezes over, or a few years after I retire, whichever comes first. *grin* |
|
![]() |
![]() |
![]() |
#146 | |
Join Date: Mar 2006
Location: Copenhagen
|
![]() Quote:
Might I inquire what you find "science fantasy" about TS? I know that the partial terraforming of Mars is impossibly fast, but that is a time line problem, not one of credible technology. And sure, talking space adapted cephalopods is a lame idea, but every game setting has at least one of those. It hardly disqualifies the rest of the TS setting totally as a "hard SF" setting. Is there anything particularly "science fantasy" about genetic engineering, augmented reality, computer networking, STL intra-solar space travel or nanotechnology? Off on a tangent, again, I know, but I was just curious as to why you find TS less than hard. Cheerio, Max
__________________
"Les préjugés sont la raison des sots." |
|
![]() |
![]() |
![]() |
#147 | |
Banned
Join Date: Mar 2005
Location: Athens, GA
|
![]() Quote:
Frankly, I would never pay for yet-another-pseudomedieval-Disney-fantasy setting. Spare me. I want *originality*, not cliche. Darksun, maybe. |
|
![]() |
![]() |
![]() |
#148 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
![]() Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#149 |
Banned
Join Date: Jun 2007
|
![]()
Maybe one of the issues with a original setting word book would be GURPS's greateast strength,along iwth its current target group which appears to be those who think very hard about the setting and how everything fits together,some of D&D settings take alot of "hand waving",which I garther a majority of GURPS players don't like. So you would have to upset on gorup while marketing to another one.
|
![]() |
![]() |
![]() |
#150 |
Join Date: Feb 2008
|
![]()
Sorry about skipping reading all the 5+ pages of post. Will get to it eventually.
What I kind of miss is database of characters, creatures, and other stuff...database that would allow search for your paramaters an thus provide a good deal of inspiration. Some more complex characters and creatures builds - not just templates - templates are good as a second step, but rather something that you could use as an example of basic/advance examples...for starting and twieking players. I am not so sure if something like that is not supported by Pyramid.
__________________
My topic Randover's Magical setting Enchanting proposals, mana levels, magery...and other stuff for Wizards based campaing. Motto: "Why not create cash by magic? Job as any other." |
![]() |
![]() |
![]() |
Tags |
gurps revival |
Thread Tools | |
Display Modes | |
|
|