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Old 06-08-2008, 03:23 AM   #17
rosignol
 
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Join Date: Sep 2006
Location: Seattle, Washington, USA
Default Re: Does GURPS need original-setting world books?

Quote:
Originally Posted by griffin
Case in point - Black Ops. Vampires in the setting are mindless killers. The cool factor has been totally destroyed for vampires.
Pulling BO Vampires out and plugging G:VtM vampires in is quite trivial (although giving the Black Ops resistance rolls on account of being TBA would be a good thing). Ditto using G:WtA for shapeshifters and G:Mage for the Lodge. I'd suggest mixing it up, though- use the 'stock' BO Vamps for ferals, or some kind of messed-up ghoul.

It's not like the Black Ops know all that much about what's out there, and messing with your player's expectations keeps them on their toes.
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