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#1 |
Former Ogre Line Editor
Join Date: Dec 2011
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Ogre Designer's Edition Counter Contents -- 2D units & Overlays
Hi folks, this is a complete, fan-made list of the counters in the Ogre Designer's Edition Retail Box. Kickstarter bonus counters are not included in count below. It's compiled by Josh Megerman, with assistance from Kevin Roust, Drew Metzger and David Rock. Thanks, guys! This fan-list is *not* official, but should be pretty accurate. Best, Daniel Jew ----------------------------------------------- MAPS Ogre crater map G1 G2 S1 S2 2D Units Sheet A1 - Combine (x4) -- This means there are 4 of these sheets, each containing the contents below 1x Mk I (NAC/PE) 2x HWZ 1x MHWZ 2x SHVY 3x HVY 3x MSL 3x LT 4x GEV 3x LGEV 3x GEV-PC 4x 3/2 INF 2x 2/1 INF 1x 3/2 MAR 1x 2/1 MAR 1x CMC 1x CRWL 2x HT 2x TRK 1x NAC CM marker 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 1x 1 hex Town w/Road Fork Left/Town w/Road Y 1x 1 hex Town w/Road X/Town w/Road Fork Right 1x 1 hexside Orange Ridge/Orange Clear Sheet A2/A4 - Black Rose (x1 each, A2/A4 differ only by names): 1x Mk I (BR/PE) 2x hex Mk I (BR/NAC) 2x HWZ 2x SHVY 3x HVY 3x MSL 3x LT 4x GEV 3x LGEV 3x GEV-PC 3x 3/2 INF 1x 2/1 INF 1x 3/2 MAR 1x 2/1 MAR 3x HWT/HWT Fired 1x CMC 1x CRWL 3x HT 1x TRK 1x BR CM marker (correction) 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 1x 1 hexside Orange Ridge/Orange Clear Sheet A3/A5 - Black Rose (x1 each, A3/A5 differ only by names): 2x hex Mk I (BR/NAC) 1x Mk I (BR/PE) 2x HWZ 3x MHWZ 2x SHVY 3x HVY 3x MSL 3x LT 4x GEV 3x LGEV 3x GEV-PC 3x 3/2 INF 2x 2/1 INF 1x 3/2 MAR 1x 2/1 MAR 2x HWT/HWT Fired 1x CMC 1x CRWL 1x TRK 1x BR CM marker (correction) 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 1x 1 hexside Orange Ridge/Orange Clear Sheet B1 - Paneuro (x4): 1x Mk I (PE/NAC) 3x HWZ 2x MHWZ 1x SHVY 2x HVY 3x MSL 3x LT 3x GEV 3x LGEV 2x GEV-PC 4x 3/2 INF 3x 2/1 INF 1x 3/2 MAR 1x 2/1 MAR 1x CMC 1x CRWL 3x HT 3x TRK 1x Train 1x PE CM marker 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Train M0/1/M2/3 marker 1x Train M4/5/M6/7 marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 2x 1 hex Green Clear/Forest 2x 1 hexside Orange Ridge/Orange Clear Sheet B2 - Third Force (x2): 1x Mk I (TF/PE) 3x HWZ 2x MHWZ 3x SHVY 4x HVY 2x MSL 3x LT 6x GEV 4x LGEV 1x CMC 1x CRWL 3x HT 1x Train (NAC) 1x Building ?/Admin 10 SP 1x Building ?/Admin 20 SP 1x Building ?/Admin 30 SP 1x Building ?/Laser Tower 20 SP 1x Building ?/Strongpoint 60 SP 1x Building ?/Strongpoint 70 SP 1x Building ?/Strongpoint 80 SP 1x PE CM marker 1x Disabled/Damaged marker 3x Stuck/Road Cut marker 1x Train M0/1/M2/3 marker 1x Train M4/5/M6/7 marker 1x Dummy/D1 chip 1x Dummy/D2 chip 1x 10/20 SP chip 1x 30/40 SP chip 2x 1 hex Green Clear/Forest 2x 1 hexside Orange Ridge/Orange Clear Sheet C1 (x6): 2x Stuck/Road Cut marker 1x 1 hex Orange Crater/Orange Clear 2x 1 hex Green Crater/Green Clear 1x 2 hex Green Clear/Forest 1x 3 hex Green Clear/Forest 2x 1 hex Forest Damaged/Rubble 1x 2 hex Forest Damaged/Rubble 1x 3 hex Forest Damaged/Rubble 1x 1 hex Town/Swamp 1x 2 hex Town/Swamp 1x 3 hex Town/Swamp 2x 1 hex Town Damaged/Rubble 1x 2 hex Town Damaged/Rubble 1x 3 hex Town Damaged/Rubble 1x 2 hex Town w/Road Straight/Town w/Road Y+Straight 2x 1 hexside Orange Ridge/Orange Clear 7x 1 hexside Green Ridge/Green Clear 1x 1 hex Road Straight/RR Straight 1x 2 hex Road Straight/RR Straight 1x 3 hex Road Straight/RR Straight 1x 4 hex Road Straight/RR Straight Sheet D1 (x1): 1x Building ?/Admin 10 SP 1x Building ?/Admin 20 SP 1x Building ?/Admin 30 SP 1x Building ?/Laser 20 SP 1x Building ?/Reactor 60 SP 3x 50/60 SP chip 10x Number chips (1-10/?) 1x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right 4x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight 4x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight 1x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left 2x 1 hexside Green Stream (both sides) 5x 1 hex Road 60 Degree Curve/RR 60 Degree Curve 5x 4 hex Road Straight/RR Straight 3x 2 hex Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge Sheet D2 (x1): 1x Building ?/Admin 10 SP 1x Building ?/Admin 20 SP 1x Building ?/Admin 30 SP 1x Building ?/Laser 20 SP 1x Building ?/Reactor 60 SP 3x 50/60 SP chip 10x Number chips (11-20/?) 1x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right 4x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight 4x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight 1x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right 1x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left 2x 1 hexside Green Stream (both sides) 5x 1 hex Road 60 Degree Curve/RR 60 Degree Curve 5x 4 hex Road Straight/RR Straight 3x 2 hex Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge 1x 2 hex RR Straight w/Stream Bridge/RR Straight w/Destroyed Stream Bridge Sheet J1 (x1): 6x Mk I (Desert Yellow/Sky Grey) 3x Mk II (Desert Yellow/Sky Grey) 3x Mk III (Desert Yellow/Sky Grey) 1x Mk III-B (Desert Yellow/Sky Grey) 2x Mk IV (Desert Yellow/Sky Grey) 2x Mk V (Desert Yellow/Sky Grey) 1x Mk VI (Desert Yellow/Sky Grey) 1x Fencer (Desert Yellow/Sky Grey) 1x Fencer-B (Desert Yellow/Sky Grey) 1x Doppelsoldner (Desert Yellow/Sky Grey) TOTALS NAC Units 4x Mk I (NAC/PE) 8x HWZ 4x MHWZ 8x SHVY 12x HVY 12x MSL 12x LT 16x GEV 12x LGEV 12x GEV-PC 16x 3/2 INF 8x 2/1 INF 4x 3/2 MAR 4x 2/1 MAR 4x CMC 4x CRWL 8x HT 8x TRK 2x Train PE Units 4x Mk I (PE/NAC) 12x HWZ 8x MHWZ 4x SHVY 8x HVY 12x MSL 12x LT 12x GEV 12x LGEV 8x GEV-PC 16x 3/2 INF 12x 2/1 INF 4x 3/2 MAR 4x 2/1 MAR 4x CMC 4x CRWL 12x HT 12x TRK 4x Train Black Rose Units 8x hex Mk I (BR/NAC) 4x Mk I (BR/PE) 8x HWZ 6x MHWZ 8x SHVY 12x HVY 12x MSL 12x LT 16x GEV 12x LGEV 12x GEV-PC 12x 3/2 INF 6x 2/1 INF 4x 3/2 MAR 4x 2/1 MAR 10x HWT/HWT Fired 4x CMC 4x CRWL 6x HT 4x TRK Third Force Units 2x Mk I (TF/PE) 6x HWZ 4x MHWZ 6x SHVY 8x HVY 4x MSL 6x LT 12x GEV 8x LGEV 6x HT 2x CMC 2x CRWL Desert Yellow/Sky Grey Flat Ogres 6x Mk I 3x Mk II 3x Mk III 1x Mk III-B 2x Mk IV 2x Mk V 1x Mk VI 1x Fencer 1x Fencer-B 1x Doppelsoldner Buildings 4x Building ?/Admin 10 SP 4x Building ?/Admin 20 SP 4x Building ?/Admin 30 SP 2x Building ?/Laser Tower 20 SP 2x Building ?/Strongpoint 60 SP 2x Building ?/Strongpoint 70 SP 2x Building ?/Strongpoint 80 SP 2x Building ?/Laser 20 SP 2x Building ?/Reactor 60 SP Markers 8x NAC CM marker 6x PE CM marker 54x Stuck/Road Cut marker 14x Disabled/Damaged marker 6x Train M0/1/M2/3 marker 6x Train M4/5/M6/7 marker Chips 14x Dummy/D1 chip 14x Dummy/D2 chip 14x 10/20 SP chip 14x 30/40 SP chip 6x 50/60 SP chip 20x Number chips (1-20/?) Full Hex Overlays: 6x 1 hex Orange Crater/Orange Clear 12x 1 hex Green Crater/Green Clear 12x 1 hex Green Clear/Forest 6x 2 hex Green Clear/Forest 6x 3 hex Green Clear/Forest 2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Left 2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road Curve Right 2x 1 hex Green Clear w/2-side beach + Road parallel/Green Clear w/2-side beach + Road U 2x 1 hex Green Clear w/3-side beach + Road into water/Forest w/3-side beach + Road into water 2x 1 hex Green Clear w/RR Fork Left/Green Clear w/RR Fork Right 12x 1 hex Forest Damaged/Rubble 6x 2 hex Forest Damaged/Rubble 6x 3 hex Forest Damaged/Rubble 6x 1 hex Town/Swamp 6x 2 hex Town/Swamp 6x 3 hex Town/Swamp 4x 1 hex Town w/Road Fork Left/Town w/Road Y 4x 1 hex Town w/Road X/Town w/Road Fork Right 6x 2 hex Town w/Road Straight/Town w/Road Y+Straight 12x 1 hex Town Damaged/Rubble 6x 2 hex Town Damaged/Rubble 6x 3 hex Town Damaged/Rubble 8x 1 hex Water w/Road Bridge Straight/Water w/Destroyed Road Bridge Straight 8x 1 hex Water w/RR Bridge Straight/Water w/Destroyed RR Bridge Straight Hexside Overlays 32x 1 hexside Orange Ridge/Orange Clear 42x 1 hexside Green Ridge/Green Clear 4x 1 hexside Green Stream (both sides) Road/RR Overlays 6x 1 hexlength Road Straight/RR Straight 6x 2 hexlength Road Straight/RR Straight 6x 3 hexlength Road Straight/RR Straight 16x 4 hexlength Road Straight/RR Straight 6x 2 hexlength Road Straight w/Stream Bridge/Road Straight w/Destroyed Stream Bridge 2x 2 hexlength RR Straight w/Stream Bridge/RR Straight w/Destroyed Stream Bridge 10x 1 hexlength Road 60 Degree Curve/RR 60 Degree Curve Last edited by KevinR; 11-24-2014 at 12:53 PM. Reason: merging threads |
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