03-04-2011, 02:37 PM | #21 | |||
Join Date: Aug 2004
|
Re: Snatcher for One
Quote:
Quote:
Quote:
|
|||
03-04-2011, 08:02 PM | #22 | ||
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
|
Re: Snatcher for One
Quote:
Quote:
So it seems in my example it should be: (1 * 4) + (100% of 1) = 5 pts. If the staff were bought as an Ally with a base cost of 1 pt., the formula would be the same. If the Ally had a base cost of 2 pts., it would be: (2 * 4) + (100% of 2) = 10 pts. Anyone see a problem with this?
__________________
The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
||
03-04-2011, 08:20 PM | #23 | |
Join Date: Mar 2009
Location: Canada
|
Re: Snatcher for One
Quote:
(1 * 4) + 100% of (1 * 4) = 8 pts and (2 * 4) + 100% of (2 * 4) = 16 pts |
|
03-04-2011, 09:08 PM | #24 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
|
Re: Snatcher for One
Quote:
That's what I thought at first. But after relooking at it I don't believe so now. If you look at p. B36 under Frequency of Appearance it says, "Frequency of appearance multiplies the point cost for an Associated NPC (p. 31) after determining power level and group size (as applicable) but before you apply any special modifiers." (Italics are the book's). So let's start with Ally. We make power level at 25% of the PC's level for 1 point. This is our base cost. Next we do frequency of appearance of Constantly, which is x 4. Our cost is now 4 points. Then we apply the special modifier of Summonable, which is +100% (note this is expressed as +100% and not as x 2, so it works differently than frequency of appearance). This is explained on p. B101. "Modifiers adjust the base cost of a trait in proportion to their effects....this is expressed as a percentage. For instance, a +20% enhancement would increase the point cost of an advantage by 1/5 its base cost...." So the +100% enhancement of Summonable would increase the point cost of the Ally advantage by 1 times its base cost. The base cost is 1, and 1 times 1 is 1. So Summonable increased the cost by 1 pt. Thus we have a cost of 4 pts. + 1 pt. for a total of 5 pts.
__________________
The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
|
03-04-2011, 09:45 PM | #25 | |
Join Date: Aug 2004
|
Re: Snatcher for One
Quote:
|
|
03-04-2011, 10:10 PM | #26 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
|
Re: Snatcher for One
Quote:
+100% -50% = +50% *2 /2 = *1 It produces different results. But I should Thank you, now I understood the optional rules for multiplicative modifiers on page 102 of GURPS POWERS! |
|
03-04-2011, 11:34 PM | #27 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
|
Re: Snatcher for One
Quote:
Under Modifiers on p. B101, it says, "Modifiers adjust the base cost of a trait in proportion to their effects." Look at how the term "base cost" is used under Reaction Modifier on p. B27, Contacts on p. B44, Detect on p. B48, Extra Arms on p. B53, Modular Abilities on p. B71, Resistant on pp. B80-81. In all these cases the "base cost" is the amount of points to which you start applying modifiers. The amount of points to which you start applying modifiers under Allies is determined by Point Total of the Ally in relationship to the PC as listed under Ally's Power on p. B37. In fact that is the only place in Allies where points are specified. The rest of it has two types of modifiers, which are * X (where X is a straight number) and +/- Y (where Y is a percentage). As described in my post above these work differently. Note the term "modifiers" and "special modifiers" are used in different ways. All "special modifiers" are modifiers but not all modifiers are special.
__________________
The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
|
03-04-2011, 11:36 PM | #28 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
|
Re: Snatcher for One
I agree. And you're welcome.
__________________
The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement Last edited by Alden Loveshade; 03-04-2011 at 11:39 PM. |
03-05-2011, 12:09 AM | #29 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
|
Re: Snatcher for One
Quote:
Special modifiers are listed with its advantage, power or whatever. Normal modifiers are listed in a list of modifiers. |
|
03-05-2011, 12:29 AM | #30 | |
Join Date: Aug 2004
|
Re: Snatcher for One
Quote:
|
|
Tags |
advantages, gurps, limitations, snatcher, staff |
Thread Tools | |
Display Modes | |
|
|