09-14-2010, 02:49 PM | #41 | ||
Join Date: Mar 2010
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Re: Super Speedster: Throwing
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However, also by the rules, that temperature change does not inflict any damage. If I want it to do so, I must purchase an innate attack. I may be able to purchase that innate attack as an alternate power, but if I want damage I pay for damage. If I want temp change, I pay for temp change. Never do the two connect. There is no difference. If you want damage, you pay for an attack. If you want an effect, you pay for that effect. You only get what you pay for. Nothing else. Quote:
It doesn't matter what physics say. Physics say that a super-speedster would kill themselves by sheer air friction. Don't even get into the consequences for turning on a dime (which a number of them can do) at those speeds. Physics doesn't apply. Last edited by Sunrunners_Fire; 09-14-2010 at 02:55 PM. Reason: Finished a thought. |
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09-14-2010, 02:57 PM | #42 | ||||
Banned
Join Date: Apr 2008
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Re: Super Speedster: Throwing
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09-14-2010, 03:13 PM | #43 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Super Speedster: Throwing
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09-14-2010, 03:15 PM | #44 | ||
Banned
Join Date: Apr 2008
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Re: Super Speedster: Throwing
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09-14-2010, 03:20 PM | #45 | |
Join Date: Sep 2004
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Re: Super Speedster: Throwing
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OTOH, if you want to 4 color it where where you can safely catch falling damsels and pick up objects in ways without regard to their ability to support their own weight it's a small matter to disregard momentum of dropped objects. |
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09-14-2010, 03:22 PM | #46 | |||
Join Date: Mar 2010
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Re: Super Speedster: Throwing
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Even if Temperature Control was enabled to do damage, there is no way to calculate how much damage it does ... Absolute Zero means no molecular movement. At all. Believed to be absolutely impossible to occur in our (real-world) universe. Likewise, there is no way to calculate how much damage being immersed in solar plasma (5,500 Kelvins) does. Another temperature Temperature Control can get you to for not so many point. Quote:
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09-14-2010, 03:37 PM | #47 | |
Join Date: Oct 2007
Location: Vermont
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Re: Super Speedster: Throwing
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GURPS does not assume that Speed and Strength go together because not every campaign is guided by the rules of physics (Supers games in particular.)
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
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09-14-2010, 03:59 PM | #48 | |||
Banned
Join Date: Apr 2008
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09-14-2010, 04:01 PM | #49 |
Banned
Join Date: Apr 2008
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Re: Super Speedster: Throwing
So you would posit that the speedster can throw a penny at normal speed, but is unable to throw it at any higher speed because his speed doesn't cover any weight in addition to his body? So then any encumbrance would preclude his speed advantage too?
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09-14-2010, 04:04 PM | #50 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Super Speedster: Throwing
I would postulate that a speedster either (a) should have super-strength, (b) should have super-low weight, or (c) isn't obeying real-world physics. If (a) is true, the thrown object problem takes care of itself. If (b) is true, yes, encumbrance will cause problems for his speed. If (c) is true, there's no reason to assume that the penny retains its velocity when released in the first place.
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speedster, super, throwing |
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