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Old 12-13-2013, 05:58 AM   #1
Cursed_Lich
 
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Default Throwing a Shuriken Storm

I'm about to play now a Diablo setting based campaign. A friend of mine want to make an assassin specialized in throwing multiple shuriken at once. Not 2, not 3, but almost 30.

The problem, however, isn't about the number os little blades throwed, but the number of shuriken at his disposal to be throwed.

It's a fantastic cinematic campaign, so, we have almost every resource at hand to find a way to have a infinite number of shuriken ready to be throwed because throwing 30 shuriken per round 5 times per combat, 3 combats a day in a dungeon for 3 days and you'll probably carry more shuriken than flesh with your bones. We need to find a way to have a infinite number of shuriken at his disposal without him having to buy a cargo truck to follow him around with his shuriken.

Can the community help us on this issue?
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Old 12-13-2013, 06:13 AM   #2
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Default Re: Throwing a Shuriken Storm

The first thing which comes to mind is Cornucopia enchantment.
The second is Innate Attack, which actually might fit better because it doesn't assume insane skill levels.
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Old 12-13-2013, 06:15 AM   #3
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Default Re: Throwing a Shuriken Storm

He never runs short on shurikens? If so then it is just a special effect of an innate attack. If the shurikens can be stollen or taken away, then it is an innate attack built on a device.
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Old 12-13-2013, 06:38 AM   #4
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Default Re: Throwing a Shuriken Storm

Quote:
The first thing which comes to mind is Cornucopia enchantment.
Isn't the Cornucopia Enchantment limited to only one item per draw? Probably he would need to do 30 items and 30 fast-draw rolls to throw them. Unless there's some possibility here I'm not seeing.

Quote:
He never runs short on shurikens? If so then it is just a special effect of an innate attack. If the shurikens can be stollen or taken away, then it is an innate attack built on a device.
Like a belt of shuriken holsters? How this could be?
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Old 12-13-2013, 06:39 AM   #5
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Default Re: Throwing a Shuriken Storm

Isn't "Infinite Ammo" just one of the standard extremely-cinematic campaign options from the RAW? That makes it available to a merely-somewhat-cinematic individual for nothing more than an Extra Option Perk (4e PU:2 p 20) for [1] measley point, GM-willing...
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Old 12-13-2013, 06:40 AM   #6
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Default Re: Throwing a Shuriken Storm

Another option:

(Self-Replenishing) Signature Gear + Payload (Hämmerspace, +50%). Shuriken are light and cheap, so this might be more affordable than forking over the wealth for 30 or whatever number of cornucopia bags.
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Old 12-13-2013, 07:14 AM   #7
SCAR
 
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Default Re: Throwing a Shuriken Storm

Quote:
Originally Posted by Cursed_Lich View Post
I'm about to play now a Diablo setting based campaign. A friend of mine want to make an assassin specialized in throwing multiple shuriken at once. Not 2, not 3, but almost 30.

The problem, however, isn't about the number os little blades throwed, but the number of shuriken at his disposal to be throwed.

It's a fantastic cinematic campaign, so, we have almost every resource at hand to find a way to have a infinite number of shuriken ready to be throwed because throwing 30 shuriken per round 5 times per combat, 3 combats a day in a dungeon for 3 days and you'll probably carry more shuriken than flesh with your bones. We need to find a way to have a infinite number of shuriken at his disposal without him having to buy a cargo truck to follow him around with his shuriken.

Can the community help us on this issue?
You might find this post by Kromm to be of use. It's the mechanics of throwing a deck of cards as multiple attacks, so the basics should transfer to Shuriken just fine.
As others have pointed out, its the supply of ammo which is your first real stumbling block.

A Rapid Fire, Ranged, Cutting Innate Attack may well be the simplest option, with Shuriken projectiles as a special effect.
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Old 12-13-2013, 07:25 AM   #8
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Default Re: Throwing a Shuriken Storm

Imbue 3 Limited 2 Skills (-60%), Cosmic: No Die Roll Required (+100%) [56]

Skills: Returning Weapon (DX:VH) at 8 or higher and Multi-Shot (DX:VH) at 36.

This would allow him to carry a single shuriken (or any other thrown weapon!) and still throw 30 at a time. The original shuriken will reappear in his hand, while the 29 clone shurikens disappear an instant after impact.

There are likely to be cheaper ways such as Innate Attack, but every 1 skill increase in Multi-Shot is 1 extra shuriken to throw, and it scales with all increases in his ST score.

Edit: Minor derp, only 36 skill is required to throw exactly 30 projectiles.

Last edited by Nereidalbel; 12-13-2013 at 07:41 AM.
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Old 12-13-2013, 07:37 AM   #9
SCAR
 
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Default Re: Throwing a Shuriken Storm

Quote:
Originally Posted by Nereidalbel View Post
Imbue 3 Limited 2 Skills (-60%), Cosmic: No Die Roll Required (+100%) [56]

Skills: Returning Weapon (DX:VH) at 8 or higher and Multi-Shot (DX:VH) at 37.

This would allow him to carry a single shuriken (or any other thrown weapon!) and still throw 30 at a time. The original shuriken will reappear in his hand, while the 29 clone shurikens disappear an instant after impact.

There are likely to be cheaper ways such as Innate Attack, but every 1 skill increase in Multi-Shot is 1 extra shuriken to throw, and it scales with all increases in his ST score.
Adding No Die Roll Required to the Imbue Advantage, to avoid the need to roll dice on the use of Imbuement Skills may or may not be considered Balanced, depending upon the scope of the campaign:

Quote:
Originally Posted by Kromm View Post
There's no One True Way. In a GURPS Supers campaign where one PC uses GURPS Powers to build anything she wants, another exploits GURPS Martial Arts and GURPS Power-Ups 5: Impulse Buys to fudge a hero who uses Bullet Time almost all the time, and a third finesses GURPS Magic and the points budget to obtain ridiculous IQ + Magery, swing dozens of spells at zero cost, and thus gain dozens of de facto abilities . . . well, I think it would be only fair to allow No Die Roll Required on Imbue. In a GURPS Dungeon Fantasy campaign where by-the-book ability use is the norm, supernatural powers are supposed to carry a regular failure risk, and Imbue has a power modifier which implies critical failures that annoy superhuman beings, No Die Roll Required would be unbalanced.
56 points, plus the cost of Multi-Shot at 37! doesn't seem too unbalanced for the effect though really!
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Old 12-13-2013, 07:40 AM   #10
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Default Re: Throwing a Shuriken Storm

Quote:
Originally Posted by SCAR View Post
Adding No Die Roll Required to the Imbue Advantage, to avoid the need to roll dice on the use of Imbuement Skills may or may not be considered Balanced, depending upon the scope of the campaign:



56 points, plus the cost of Multi-Shot at 37! doesn't seem too unbalanced for the effect though really!
As Kromm said, it's a matter of balance and genre. In the case of a Diablo-esque game, you expect your stuff to go off reliably, so NDRR is just an expensive way to say "Hey, my stuff works when I want it to!"
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