12-13-2013, 05:58 AM | #1 |
Join Date: Apr 2011
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Throwing a Shuriken Storm
I'm about to play now a Diablo setting based campaign. A friend of mine want to make an assassin specialized in throwing multiple shuriken at once. Not 2, not 3, but almost 30.
The problem, however, isn't about the number os little blades throwed, but the number of shuriken at his disposal to be throwed. It's a fantastic cinematic campaign, so, we have almost every resource at hand to find a way to have a infinite number of shuriken ready to be throwed because throwing 30 shuriken per round 5 times per combat, 3 combats a day in a dungeon for 3 days and you'll probably carry more shuriken than flesh with your bones. We need to find a way to have a infinite number of shuriken at his disposal without him having to buy a cargo truck to follow him around with his shuriken. Can the community help us on this issue?
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12-13-2013, 06:13 AM | #2 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Throwing a Shuriken Storm
The first thing which comes to mind is Cornucopia enchantment.
The second is Innate Attack, which actually might fit better because it doesn't assume insane skill levels.
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12-13-2013, 06:15 AM | #3 |
Join Date: Jan 2005
Location: Neverland
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Re: Throwing a Shuriken Storm
He never runs short on shurikens? If so then it is just a special effect of an innate attack. If the shurikens can be stollen or taken away, then it is an innate attack built on a device.
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12-13-2013, 06:38 AM | #4 | ||
Join Date: Apr 2011
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Re: Throwing a Shuriken Storm
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No matter what is the problem, it's just a matter of time. |
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12-13-2013, 06:39 AM | #5 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Throwing a Shuriken Storm
Isn't "Infinite Ammo" just one of the standard extremely-cinematic campaign options from the RAW? That makes it available to a merely-somewhat-cinematic individual for nothing more than an Extra Option Perk (4e PU:2 p 20) for [1] measley point, GM-willing...
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12-13-2013, 06:40 AM | #6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Throwing a Shuriken Storm
Another option:
(Self-Replenishing) Signature Gear + Payload (Hämmerspace, +50%). Shuriken are light and cheap, so this might be more affordable than forking over the wealth for 30 or whatever number of cornucopia bags. |
12-13-2013, 07:14 AM | #7 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Throwing a Shuriken Storm
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As others have pointed out, its the supply of ammo which is your first real stumbling block. A Rapid Fire, Ranged, Cutting Innate Attack may well be the simplest option, with Shuriken projectiles as a special effect. |
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12-13-2013, 07:25 AM | #8 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Throwing a Shuriken Storm
Imbue 3 Limited 2 Skills (-60%), Cosmic: No Die Roll Required (+100%) [56]
Skills: Returning Weapon (DX:VH) at 8 or higher and Multi-Shot (DX:VH) at 36. This would allow him to carry a single shuriken (or any other thrown weapon!) and still throw 30 at a time. The original shuriken will reappear in his hand, while the 29 clone shurikens disappear an instant after impact. There are likely to be cheaper ways such as Innate Attack, but every 1 skill increase in Multi-Shot is 1 extra shuriken to throw, and it scales with all increases in his ST score. Edit: Minor derp, only 36 skill is required to throw exactly 30 projectiles. Last edited by Nereidalbel; 12-13-2013 at 07:41 AM. |
12-13-2013, 07:37 AM | #9 | ||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Throwing a Shuriken Storm
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12-13-2013, 07:40 AM | #10 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Throwing a Shuriken Storm
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Tags |
infinite ammo, shuriken, throwing |
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