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Old 12-03-2022, 07:40 AM   #1
Malachite72
 
Join Date: Jun 2019
Default Power Requirements for Blaster/Laser Designs

Hello, all! I have been wrestling with this since I found I wanted to use David Pulver's article Eidetic Memory: Blaster and Laser Design from Pyr (3/37) to make larger weapons.

The problem I am having is Power Requirement. The article uses shots on a C-cell for 1d damage. But I want to know how many kj to use for static power sources like emergency generators, house current, local power grids, space stations, and so on...

Any ideas?
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Old 12-03-2022, 08:08 AM   #2
the-red-scare
 
Join Date: Sep 2014
Default Re: Power Requirements for Blaster/Laser Designs

A TL9 C-cell holds 90 kJ, and each tech level above multiplies by x4. That’s straight from David Pulver himself some years ago.
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Old 12-05-2022, 01:45 AM   #3
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Power Requirements for Blaster/Laser Designs

It is a shame that this isn't spelled out in GURPS ULTRATECH.
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Old 12-05-2022, 01:50 AM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Power Requirements for Blaster/Laser Designs

Quote:
Originally Posted by hal View Post
It is a shame that this isn't spelled out in GURPS ULTRATECH.
Not having numbers for power was a deliberate design decision for 4e.
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Old 12-05-2022, 06:15 AM   #5
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Power Requirements for Blaster/Laser Designs

Quote:
Originally Posted by Anthony View Post
Not having numbers for power was a deliberate design decision for 4e.
Doesn't make it any less of a shame.

;)
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