04-28-2020, 12:07 PM | #1 |
Join Date: Dec 2018
Location: Hirakata, Osaka, Japan
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Combat in Single-Player Campaigns
Does anyone have advice for creating combat encounters for a single player?
I'm GM'ing a Conan campaign for a friend of mine, but he ends up recovering from wounds after each session. Even the weakest opponents injure him enough to require a period of bed rest. How to Be a GURPS GM recommends making the enemies attacks roughly equal to the PCs' DR, but even a large knife exceeds the average DR of leather (+1). He has decent weapon skills (14?), but he took the Struggling disadvantage, so he doesn't have great armor--only on his torso and groin. Still, I've presented opponents with no armor, and they still hurt him.
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Tags |
combat, gamemastering, solo play |
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