02-19-2020, 08:23 AM | #1 |
Join Date: Dec 2009
Location: Saint Paul, MN
|
Quick, self-contained encounters
Tomorrow I'm launching the spring session of the ongoing DFRPG activity at my middle school. (See this or this thread or this Daily Illuminator for background.) We will have about 40 minutes per session (after setup and cleanup). This semester, I may be running a table for some players who are entirely new to RPGs.
It's been a few years since I've run a table at the activity, but my recollection is that the best format was to have each short session feature a single encounter. The encounters might be loosely connected in some sort of hand-wavy story, but we skip over most of the in-between stuff (town, the journey, etc.). I usually select things that will showcase different aspects of the game (social encounters, traps, puzzles, melee combat, ranged combat, magic, etc.). I'm looking for fresh ideas to add to the mix. I'd appreciate it if you'd toss me some gems from your games: self-contained situations that can be resolved in <45 minutes. (Doesn't matter if you used DFRPG for the encounter... conversions are easy; I pull a lot of material from D&D and other RPGs.) Here are a few ideas beyond regular melee combat that I used in the past to give you an idea of the flavor:
I'm also thinking of this as a way of trying out ideas that I might showcase at the summer workshop I'm offering for kids who want to delve more deeply into the art of game mastery. |
Tags |
dfrpg, encounters, school |
Thread Tools | |
Display Modes | |
|
|