05-27-2020, 09:33 AM | #1 |
Join Date: Jan 2015
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ADQ Rocket Rules and VFRP
In one of the ADQs, there were some rules for do it your self rocket designs. It basically allowed you to make a VFRP with 2d6 rockets, IIRC. Did anyone else experiment with those rules? If I interpreted them correctly, you could essentially end up with 10-12d6 of damage, fired every other round. Add some guidance and it was quite formidable.
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05-27-2020, 02:41 PM | #2 | |
Join Date: Dec 2007
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Re: ADQ Rocket Rules and VFRP
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05-28-2020, 07:02 AM | #3 | |
Join Date: Jan 2015
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Re: ADQ Rocket Rules and VFRP
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I have the issue. I am wondering if anyone used those rules to make some game breaking weaponry. I frequently loaded Luxes with them and ravaged the highways. |
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05-28-2020, 07:33 AM | #4 |
Join Date: Jan 2018
Location: Cidri (exact location withheld)
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Re: ADQ Rocket Rules and VFRP
Anyone know which issue it was in? I don't think it was 8-3.
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05-28-2020, 08:10 AM | #5 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: ADQ Rocket Rules and VFRP
It was ADQ 7/3.
Our group used them for a bit after the issue. It was kind of an eh for us. My group was large though - 6 duelists was a small arena battle. We had ones with 12(!) players fairly often. The result was that while you were guaranteed a couple of kills, the ammo supply for VFRPs of any flavor pretty much guaranteed that you wouldn't win. The 2d version is probably a tad strong in smaller arena battles, especially when mixed with laser guidance and incendiaries.
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05-30-2020, 05:10 PM | #6 | |
Join Date: Apr 2015
Location: SF Bay Area, CA
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Re: ADQ Rocket Rules and VFRP
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http://www.warehouse23.com/products/...mber-7-slash-3 http://www.warehouse23.com/media/SJG30-8727_preview.pdf Last edited by svawter; 05-30-2020 at 05:12 PM. Reason: add links |
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