09-22-2012, 12:15 AM | #1 |
Join Date: Apr 2005
Location: Indiana
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Enthrallment Skill Used on PC's
Should a GM allow a player to use the Enthrallment, Captivate, Persuade, Suggest or Sway Emotion skill on another player to make him do something that he is adamantly against? I can see these skills being used on NPC's but using on player characters might cause some issues. My opinion is that the GM should allow some roleplaying for the persuasion but it should never come to skill checks. The roleplaying should also be stopped if the conversation becomes personal out of game.
I wanted to know if any players or GM's have encountered this situation in their sessions and if so, what came about?
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09-22-2012, 12:21 AM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Enthrallment Skill Used on PC's
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09-22-2012, 12:30 AM | #3 |
Join Date: Apr 2005
Location: Indiana
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Re: Enthrallment Skill Used on PC's
What if you were trying to persuade the PC to seriously harm a family member or change their religious beliefs? Do you think that another player could roll a skill check to change a PC's diehard religious beliefs? I was thinking that every character has an imaginary line that they will not cross. How does a skill check figure into this instance?
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09-22-2012, 12:34 AM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Enthrallment Skill Used on PC's
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I suppose it would come down to what sort of disadvantages the PC in question has. Maybe a +1 bonus per -5 in disads could work. Do keep in mind that just because they think they will never cross that line doesn't mean they won't. Just my 2 cents of course, YMMV.
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09-22-2012, 12:42 AM | #5 | |
Join Date: Dec 2007
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Re: Enthrallment Skill Used on PC's
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edit. Oh, sorry. I didn't understand the question. It's not fundamentally different from having players steal from each other. If you'd allow one, allow the other. Last edited by David Johnston2; 09-22-2012 at 01:08 AM. |
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09-22-2012, 12:52 AM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Enthrallment Skill Used on PC's
That's a game style issue, not a rules issue. Those abilities do work on PCs, but like any sort of PvP, can cause problems between the players.
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09-22-2012, 12:52 AM | #7 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Enthrallment Skill Used on PC's
See the box on B359 Influencing the PCs which talks about using influance rolls against PCs.
Other than that treat stronger mind control as you would physical violence in intra-party conflict in accordance with your group's social contract. In most of my groups cases I remind them they agreed to play characters that wouldn't willingly devolve into such fights as I have not intrest in GMing such games |
09-22-2012, 01:01 AM | #8 | |
Join Date: Oct 2005
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Re: Enthrallment Skill Used on PC's
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The only issue is Suggest and Captivate. And there I'd say they're pretty much mind control abilities, as David Johnston2 says. Note that you get a resistance roll against the Entrallment in the first place, and both explicitly have rules for what to do if they're forced to do something they're adamantly against (for Suggest, a bonus to the resistance roll; for Captivate, a new Will roll which is at a penalty but is not opposed). Note also that if the PCs have reason to believe that the storyteller has hostile intent, I don't see anything that prevents them from leaving or even attacking during the 20 or 30 minutes it takes for Enthrallment to have an effect. |
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09-22-2012, 04:03 AM | #9 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Enthrallment Skill Used on PC's
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09-22-2012, 09:22 AM | #10 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Enthrallment Skill Used on PC's
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Tags |
gurps 4th edition, roleplaying, rules interpretation, skill |
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