11-29-2010, 11:35 AM | #21 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: RPG Philosophy
If the GM did not exist it would be necessary to invent him.
Voltaire Bill Stoddard |
11-29-2010, 01:00 PM | #22 |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: RPG Philosophy
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11-29-2010, 01:16 PM | #23 |
Join Date: Aug 2009
Location: OK
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Re: RPG Philosophy
“But whether the rules really be one thing, or another, this much is certain - that they have either authorized such a game as we have had, or have been powerless to prevent it. In either case, they are unfit to exist.”
-- Lysander Spooner, after his first session in the Tomb of Horrors. |
11-29-2010, 06:10 PM | #24 |
Join Date: Sep 2006
Location: Chatham, Kent, England
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Re: RPG Philosophy
A GM who knows the shape of the players, who knows the maps, who is in accord with both heaven and earth, is a jewel beyond price; retain him!'
-Sonny Tzu |
11-29-2010, 09:42 PM | #25 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: RPG Philosophy
Alea non sunt multiplicanda praeter necessitatem. (Dice must not be multiplied beyond necessity)
If an Orc falls in the woods, and no one is around to hear it, who gets the XP? For any closed system in equilibrium... Wandering Monster! And a (slightly modified) Machiavelli quote that I certainly do not hold to be true, but some do: It is necessary for him who lays out a game and arranges rules for it to presuppose that all men are evil and that they are always going to act according to the wickedness of their spirits whenever they have free scope. Edit: Adding More: Doubt is uncomfortable, certainty is ridiculous. - Voltaire on dice rolls. Fatigue is the best pillow. - Benjamin Franklin on marathon game sessions. When words are scarce they are seldom spent in vain. - William Shakespeare's argument against speech as a free action. I was seldom able to see an opportunity until it had ceased to be one. - Mark Twain on the complexity of the Attack of Opportunity rules.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 11-29-2010 at 09:53 PM. |
11-29-2010, 11:04 PM | #26 | |
Join Date: Sep 2007
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Re: RPG Philosophy
Quote:
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11-30-2010, 10:37 AM | #27 |
Join Date: Dec 2006
Location: Meifumado
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Re: RPG Philosophy
What doesn't kill us gives us more XP. - Nietzsche
We have two ears and one tongue so that we would listen to the GM more and talk over him less. - Diogenes A PC is two souls abiding in one body. - Diogenes again. Why not whip the player when the character misbehaves? - more Diogenes Of what use is a game master who doesn't hurt anybody's hit points? Discourse on GURPS and they pass by in droves, whistle and play D&D, and you've got an audience. Okay, I found a Diogenes quote page, the last two are him too.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 11-30-2010 at 10:43 AM. |
11-30-2010, 10:43 AM | #28 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: RPG Philosophy
He must learn to act like two types of characters: knights and thieves. A thief is defenseless against orcs; a knight is defenseless against traps. A delver must learn to act like both the thief and the thief: he must learn, like the thief, how to recognize traps and, like the fighter, how to kill off orcs.
Machiavelli, The Delver GMs wonder why the streams are bitter, when they themselves have poisoned the fountain. John Locke
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 11-30-2010 at 11:22 AM. |
11-30-2010, 11:46 AM | #29 |
Join Date: Jul 2005
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Re: RPG Philosophy
The Scenery-Chewing LARPers Motto: I Play Therefore I Ham! (Graham Arnold, I am looking at you!)
And if we're doing Voltaire: In that game, they kill a player-character from time to time, to encourage the others.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
11-30-2010, 06:55 PM | #30 |
Join Date: Sep 2006
Location: Chatham, Kent, England
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Re: RPG Philosophy
Three blind GM's were invited to run a pre-written game module:
the first felt the shape of it's dice and declared it was 'gamist', the second listened to himself run the game and declared it was 'narrativist', the last- ah, to **** with it. ;) Last edited by sgtcallistan; 11-30-2010 at 06:56 PM. Reason: additional |
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