09-11-2012, 03:08 PM | #1 |
Ceci n'est pas un hyperlien
Join Date: Oct 2005
Location: Iceland
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Firing Guns with Multiple Arms
Firing Guns with Multiple Arms
So I have been looking for anything on this an failed to find any answers. Well I did find DangerMouse's answers, but they are from the last edition. So I'm bringing this to the hive-mind. I'm going to be playing an alien in a space game. That alien will have 4 arms. What are the rules for that alien shooting with all arms. I will not be buying the extra attacks advantage. Here are my thoughts so far. You shoot 2 guns at the same target and you get -4/-8 to hit. So what happens with 4 guns at the same target? -4/-8/-8/-8 or -4/-8/-12/-16? Or something else? You shoot 2 guns at the same target and you have ambidexterity. You get -4/-4 to hit. So what happens with 4 guns at the same target? -4/-4/-4/-4 or -4/-4/-8/-12? Or something else? You shoot 2 guns at the same target and you have dual weapon attack technique. You get -0/-4 to hit. So what happens with 4 guns at the same target? -0/-4/-4/-4 or -0/-4/-8/-12? Or something else? You shoot 2 guns at the same target and you have dual weapon attack technique and you have ambidexterity. You get -0/-0 to hit. So what happens with 4 guns at the same target? -0/-0/-0/-0 or -0/-0/-4/-4? or -0/-0/-8/-12 Or something else? Should you make a technique called Quad weapon attack? What would that technique look like? Thanks |
09-11-2012, 04:10 PM | #2 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Firing Guns with Multiple Arms
As far as I can tell, you're at -4 for using a non-dominant hand and there is no way, RAW, to make 4 attacks in a single maneuver without having Extra Attack. You can make a dual-weapon attack at -4 on both attacks. So the best you can get is -4/-8.
At her option, the GM may allow you to make more than 1 extra Rapid Strike (MA127). These are normally at -6 to all attacks per extra attack. If this were a multi-hand Combination (MA80), it looks like the additional attacks would be at -5 per attack. Going with the combination progression, you'd be looking at -14 in penalties for the rapid strikes/dual weapon strikes, and -4 in penalties for handiness. That would look something like: -14/-18/-18/-18. With Multidexterity*, the -4 penalty for non-dominant hands goes away, putting you at -14/-14/-14/-14. Assuming a maxed-out dual-weapon attack technique at skill and no Multidexterity, you go to -10/-14/-14/-14, or -10/-10/-10/-10 with Multidexterity. If the GM lets you buy up a Quad-Attack combination, you could bring the penalty down to 0/0/0/0. Assuming you have Multidexterity and are buying down the -10 penalty, it would cost 16 points to buy the technique at maximum. All this is a guess based on reading the rules. Kromm may come back and correct me. * I think having all arms being equally dominant is just 5 point Ambidexterity, but I can't find a definite rules quote to that effect. |
09-11-2012, 04:20 PM | #3 |
Ceci n'est pas un hyperlien
Join Date: Oct 2005
Location: Iceland
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Re: Firing Guns with Multiple Arms
RAW I think you are right. Mostly because there are no rules about it at all. At least I could not find any.
But it sounds silly. I have four guns and four arms. I'm standing 1 meter from a target and there is no way four me to pull all for triggers at once? Last edited by Gorkamorka; 09-11-2012 at 04:34 PM. |
09-11-2012, 04:25 PM | #4 |
Join Date: Feb 2009
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Re: Firing Guns with Multiple Arms
I would love to see Kromm or RPK answer this myself
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09-11-2012, 04:28 PM | #5 |
Join Date: May 2008
Location: CA
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Re: Firing Guns with Multiple Arms
I'd base it off of a further -4 per extra attack by a different limb. So, it'd just be -12 to hit on all attacks when firing all four arms (assuming you were ambidextrous).
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09-11-2012, 07:17 PM | #6 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Firing Guns with Multiple Arms
If you take Extra Attack, and make an all-out (double) and dual-weapon attack, you can attack with all 4 guns at once. Eitherwise, you don't have enough co-ordination to use all 4 limbs that way.
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09-12-2012, 05:24 AM | #7 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Firing Guns with Multiple Arms
Independent focusing eyes... or is that 3rd ed?
I thought it was bought with extra attack, with a limitation guns only. Wait compartmentalised mind allows you to make an extra aim manoeuver. Again limitations can bring the cost down as in Powers IIRC. |
09-12-2012, 05:53 AM | #8 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Firing Guns with Multiple Arms
Quote:
further down that track Should the penalty for using your master-side subordinate hand be the same as the penalty for a two-arms off-hand or an extra -2 for lower hands? Or would that result in something overly annoying; right-upper 0, right-lower -2, left-upper -4, left-lower -6? And the Off-Hand Weapon Training Perk being 1 per hand? And then should Ambidexterity be priced for number of hands? (5/ hand?) {sorry, too much thinking. I think I better go take a nap - doh!}
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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09-12-2012, 07:55 AM | #9 | |
Join Date: May 2008
Location: CA
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Re: Firing Guns with Multiple Arms
Quote:
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09-12-2012, 09:14 AM | #10 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Firing Guns with Multiple Arms
Eveything is at -4 for using multiple hands at once. You get one master hand and everything else is at -4 for the off hand. Thus, it's -4/-8/-8/-8. Anything worse and Extra Arms wouldn't be worth 10 points/level.
Treat abilities that remove these penalties normally. Those that remove the -4 for multiple hands at once cost the usual amount and remove up to -4, for at best 0/-4/-4/-4. Those that remove the -4 for off hands cost the usual amount and remove up to -4, for at best -4/-4/-4/-4. Getting both can remove all penalties.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
ambidextrous extra arms, extra arms, gun |
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