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03-05-2021, 08:33 AM | #1 | |
Join Date: Apr 2019
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[Supers] Marvel Movies Power Level?
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What kind of DX score does it take to fight - and beat - all those drones over the London Bridge (Tower Bridge?) in Spider-Man: Far From Home, for example? Approximately what is the power level/point value being depicted in these movies? Thanks in advance, everybody! Last edited by JulianLW; 03-05-2021 at 08:39 AM. |
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03-05-2021, 10:41 AM | #2 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Supers] Marvel Movies Power Level?
Varies widely. Captain Marvel is probably 2000+ points. At the other end, Natasha and Hawkeye are probably around 500 points.
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03-05-2021, 10:41 AM | #3 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: [Supers] Marvel Movies Power Level?
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ST on the other hand, can be variable. In comics, the concept of Captain America, for example, is that he is the highest point possible for a human. The template inspired by him in GURPS Supers presents as having 20 in ST (as well as DX and HT). But his feats in the movies go far beyond that value. In Winter Soldier he holds a helicopter one arm. In The Age of Ultron he throws a bike with strenght enough to smash a reinforced car. He is able to bend iron bars. These and other achievements suggest an ST much higher than 20. Or access to it in some way, even if temporary.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
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03-05-2021, 10:59 AM | #4 |
Join Date: Sep 2004
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Re: [Supers] Marvel Movies Power Level?
It depends on which rules and options you use to represent these characters. I did movie Justice League characters on a 500-1000 point budget, that played pretty well and covered what most feats done in the movies.
KYOS, for example, drastically reduces ST costs. Reducing either the availability or stats of gear (especially military gear) also goes a long way to reducing how much protection you need to give the heroes. A lot of the cost in many adaptations comes usually comes from trying to cover everything. Most heroes don't need ultra high attributes in everything* nor do they need to do every feat they've never done in a comic or movie. Spidey, especially a young spidey, does just fine with a DX 14ish. His "amazing" agility is usually a combination of advantages such as Perfect Balance, cosmic Dodge, Danger Sense, and either high Dodge or high Speed. Spidey often has deficiencies doing things that require physical skills such as martial arts, driving, dancing, and more because he's learning or defaulting them well below professional level. Last edited by naloth; 03-05-2021 at 11:08 AM. |
03-05-2021, 11:04 AM | #5 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: [Supers] Marvel Movies Power Level?
Instead of ultra-high base-stats the actual gameplay usually works out better if you buy them a bunch of advantages related to whatever their 'thing' is. For Batman you might want to build some of his gadgets as advantages f.ex. And give him lots of "Gizmo" so the player can pull out kryptonite, bat-fish-repellent or whatever he needs that fits his 'theme'.
And consider using either "Luck" or some sort of Fate-point system if you don't want Batman to randomly get shot from the back and die. Generally 'rule of cool' or 'rule of drama' is the most important thing in that type of setting. If you want to nail the Marvel-feel anyway. Let's-build-someone-with-Batman's-stated-abilities is of course also a legit approach if you don't care for the Marvel-movie feeling.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 03-05-2021 at 11:07 AM. |
03-05-2021, 11:23 AM | #6 |
Join Date: Apr 2019
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Re: [Supers] Marvel Movies Power Level?
Hey, y'all! Thanks for these responses. I'm NOT really interested in rehashing the argument about stat normalization, since that has already been thoroughly, exhaustively discussed here. None of the Marvel movie heroes live in a world of normal stats.
I'm more interested in how you would assess the CP values of the characters shown in the movies. |
03-05-2021, 11:31 AM | #7 |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: [Supers] Marvel Movies Power Level?
I don't know if there is a quick answer to that. It all depends on where the points are spent, how much detail you want. By the way, total point cost not really represent level of power. You can have a character of 10,000 points, but that spent 9999 points in Cooking. It all depends on how the character is made, where the points are spent. I know that the example is exaggerated, but I have already played and GM several games where the total CP does not necessarily translate into real power, where the 250 CP templates from Dungeon Fantasy, for example, were much more powerful than characters I played or GM, of more than a thousand points.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
03-05-2021, 12:36 PM | #8 | ||
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: [Supers] Marvel Movies Power Level?
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Sufficiently high Attributes isn't an end-all solution in GURPS. Anyway, leaving attributes aside. As pointed out by Arcanjo7Sagi the point level is at best a guideline. I could make a 200-point character with Mind Control + Cosmic + stupendously high reliable/power talent can probably take out just about anyone if they get the jump on them. Just as an example. Just have him Mind Control the Hulk, or heck, Thor, if you got 40 levels of reliable then Thor is likely toast too unless you gave him a similarly abstractly high Will or Mind Shield+Cosmic. What really matters is where you want to place the "bar" for your fights. How much ST/HP/DR does bricks have f.ex.? After all, the Bricks rarely turn each other into a spray of gore despite, at least theoretically having fairly different capabilities. So realistically you need to keep things in some general ballpark if you want to get results that are playable and play out remotely like the movies. Once you know the ballpark it isn't that important how many points you build your characters on, they should be able to interact in fairly meaningful ways. The ballpark also answers how much dodge or whatever you need to avoid the attack drones. If the drones have Skill-30 and use predictive shots/deceptive attack you'll need more skill than if they just spray blindly with Skill-12.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 03-05-2021 at 12:43 PM. |
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03-05-2021, 11:21 AM | #9 | ||
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: [Supers] Marvel Movies Power Level?
KYOS works well for low numbers. For high ST values, the rule starts to fall apart. The numbers for Lifting ST and Striking ST do not scale in the same way. So, you have a Super that is capable of carrying the entire planet Earth on its back, but still does not have enough damage to crush a tank.
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I can see a Spiderman with DX lower than 20, but 14 is a low value, even for a young version. I would give him at least 16, which by the way is the value described as "amazing" in How to Be a GURPS GM. The rest I agree: give him a high Dodge/Speed, Perfect Balance and Danger Sense, etc.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
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03-08-2021, 08:06 AM | #10 | |
Join Date: Sep 2004
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Re: [Supers] Marvel Movies Power Level?
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In any case, that's better suited to another thread. |
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power level, supers |
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