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Old 11-03-2022, 10:27 AM   #101
johndallman
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Join Date: Oct 2010
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Default Re: Your tiniest houserules

Quote:
Originally Posted by Donny Brook View Post
Diplomacy skill at 20+ does not give an automatic bonus to reaction rolls.
Presumably the same goes for Fast-Talk?
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Old 11-03-2022, 11:41 AM   #102
Donny Brook
 
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Default Re: Your tiniest houserules

The paragraph on page B29 that begins with "Rank may coexist with Status" is optional at the GM's discretion.


Quote:
Originally Posted by johndallman View Post
Presumably the same goes for Fast-Talk?
I'm undecided. Under Fast-Talk it's explicit that it applies if you can talk. Under Diplomacy there is no such limit, like Diplomacy somehow gives you a magical aura of likeability.

For both of them I might instead say that Fast-Talk or Diplomacy can act as a complementary skill to reaction rolls.
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Old 11-03-2022, 08:09 PM   #103
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Default Re: Your tiniest houserules

Very tiny house rule: Intimidation can be defended by either Will or Intimidation, plus the usual modifiers.
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Old 11-04-2022, 02:54 AM   #104
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Default Re: Your tiniest houserules

Tiny houserule: Exorcism can be used as an Influence Skill with spirits even without Spirit Empathy. It can be used either to intimidate or bargain.
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Old 11-05-2022, 10:04 AM   #105
Donny Brook
 
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Default Re: Your tiniest houserules

The value of points for cash is campaign specific and calculated with the following formula:

1CP = (SM/100) x [1-(1+TMCP/SCP)^-CM)/(TMCP/SCP)]

Were
CP is Character Point
SM is starting money
TMCP is typical monthly CP gained
SCP is Starting CP total
CM is number of campaign months

So the dollar value of character points is derived from the time-value of money using Independent Income as a baseline.
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Old 11-05-2022, 11:23 AM   #106
Donny Brook
 
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Default Re: Your tiniest houserules

All Reaction bonuses apply to both Reaction rolls and Influence skills provided they are situationally perceivable and relevant.
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Old 11-05-2022, 05:17 PM   #107
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Default Re: Your tiniest houserules

Enhanced Move costs [10n] instead of [20n]. To use it, find your Basic Move per second on the SSRT and scale it up by n steps to find your enhanced top speed.

Super Enhanced Jump costs [5n] instead of [10n]. To use it, your normal jump height or distance on the SSRT and scale it up by n steps to find your enhanced jump height or distance.

In general: if has an exponential progression, use the SSRT progression instead. Unless it's time, in which case use the progression for Taking Extra Time.

All Afflictions are Malediction-based. If you want an Affliction that is not Malediction-based, buy an Innate Attack with Side Effect and No Wounding.
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