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Old 11-22-2008, 08:37 PM   #9
Cheese8242
 
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Join Date: Jun 2008
Location: Indiana
Default Re: Munchkin with two players

Quote:
Originally Posted by mehtkat

I might try the quick start rules (double starting cards) and it sounds like the early level team combats are similar to your (play friendly early) alteration but putting it in a standard rule format to force it along.
See, I think you and your play group is taking the whole "stab your buddy in the back" part a little to much to heart. And unfortuantly there are way to many Munchkin players that do.

There is nothing wrong with this (especially if it works for your play group). But the real point of the game is to have fun. And in a two player game cutthroat play style doesn't work in the very beginning. One player will almost always get too large of a lead, while the other gets stuck at or around level 1.

While this can be fun for the person with the lead, the other is going to have a horrible time.

You shouldn't need special house rules to make sure no one gets stuck at level 1. At least if your playing with friends, don't you want to make sure both you and your friend are having fun. If so then there shouldn't be any trouble helping each other in the beginning.

Now once you start getting close to winning that's when your open to backstabbing. But if your playing with someone in a two player game and they refuse to help you get past level 1 and/or keeps backstabbing you while your level 1, you need to start looking for a new person to play with. Those are the type of people that can suck the fun out of a game (not just Munchkin).
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combining different, doors, dummy hand, epic, extras, funny, gambling, gameplay, house rules, multi-deck, munchkin, munchkin zombies, new way to play, rules, rules variant, team, teams, two player, zombie dice


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