12-21-2015, 12:54 AM | #41 |
Join Date: Nov 2012
Location: Australia WA
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Re: Changing techniques to just 1pt leveled perks
When thinking about it yesterday i had a similar idea, but a bit less generous. I had thought 1 Technique either for every 4 points spent or for every +1 over the Skill's Attribute. 1 Technique per point seems a bit too generous to me, and will quickly flood over a character sheet if any character spends a lot in skills.
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12-22-2015, 08:26 PM | #42 | |
Join Date: Feb 2005
Location: Somewhere outside London, UK
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Re: Changing techniques to just 1pt leveled perks
Quote:
And removing Hard techniques seems like a good move - the pricing scheme is a bit weird and cludgy, and could do with a tidy-up. So... I wonder if it's reasonable to mix the two? Use just one pricing scheme (Ave) but add a Perk prerequisite for [some/many/all] 'Hard' techniques. This can be a single Perk for many techniques... for example, some kicking techniques could all require the (totally made up) 'Limber Legs' Perk - which might provide additional benefits, depending on the campaign style. Similar Perks could improve bonuses for 'Easy' techniques, boosting bonuses or adding benefits for the techniques that seem overpriced at 1pt/+1.
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Tags |
gurps, points, rules, techniques |
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