Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-30-2014, 04:32 PM   #1
Genesis
 
Join Date: Dec 2010
Default Sense-based Maledictions, Area Effect, and Dissipation

Hey folks - I'm working on a magic power similar to a bardic-style mind/emotion control. I'd like it to affect everyone who can hear the music, not just a single target (a la generic Mind Control). I'm currently building it with Mind Control (Hearing Based, -20%; Area Effect, Emanation, +(50x-20)%, some other modifiers), with the understanding that for multiple targets I need the AE, even given that it's hearing-based.

Is there an Increased Range (Line of Hearing) variant? Can I buy some variation on AE to increase range to "anyone who can hear the music"?

Related: Dissipation, as written, gives +1 to resistance rolls per yard from the center of the effect. This seems... well, not scalable, frankly. If I buy Area Effect 128 yd radius with Dissipation, it's practically the same as buying Area Effect 16 yd radius, with Dissipation. Shouldn't Dissipation scale to the size of the area? Like, "+1 to resistance rolls per full 10% of the radius the target is away from the center"? It's more punishing for radii smaller than 10 yds, obviously, but the behavior seems weird even for small radii, for which there is still a hard cut-off in effect at the radius, Dissipation or no. Has anyone house-ruled this effectively?
Genesis is offline   Reply With Quote
Reply

Tags
area effect, dissipation, mind control, powers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:29 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.