06-02-2012, 10:29 AM | #31 |
Join Date: Sep 2004
Location: Canada
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Re: TL4 Poker Chips
"It seems simple now that you mention it" is generally the sign of a REALLY good idea :)
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06-02-2012, 01:29 PM | #32 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: TL4 Poker Chips
What we think of as "classical" probability didn't exist as a mature technology until the late 18th or early 19th century, as Bill points out above even Blaise Pascal had it wrong.
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06-02-2012, 01:51 PM | #33 |
Join Date: Sep 2010
Location: Sheffield, England
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Re: TL4 Poker Chips
Another thing to consider is the 'forgeability' of casino chips. Until someone came up with a way of making chips both identical and hard to copy, it was too easy for cheats to make a profits from casinos by slipping forged chips into the game or simply cash out chips that had never before seen the inside of the casino.
The way around that is to restrict selling and cashing in chips at the gaming table, so no-one is ever walking around the casino with unwatched chips. But that ruins one of the points of chips: because they are not 'real money' people are likely to be more casual at betting with them than with hard currency, and therefore the wagers will be higher. Consequently, the house wins bigger when it does win, or if it's a game where the house doesn't sometimes win the percentage they take will be more in real terms. (I confess I'm not a gambler, so I don't know how casinos make money from poker or other games where the house doesn't play a hand.) If your casinos do not have chips that cannot be counterfeited, using real money is the only way to ensure that someone - make that 'many people' - cannot make their money that way. |
06-02-2012, 02:08 PM | #34 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL4 Poker Chips
Quote:
After all, Kepler initially considered and rejected the idea of elliptical planetary orbits, spent something like a year computing and recomputing, and only then figured out that the data proved the model he had rejected. These things happen early in a research program. Bill Stoddard |
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06-02-2012, 02:23 PM | #35 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL4 Poker Chips
Quote:
Bill Stoddard |
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06-02-2012, 02:27 PM | #36 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL4 Poker Chips
Quote:
Bill Stoddard |
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06-02-2012, 02:30 PM | #37 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: TL4 Poker Chips
Quote:
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06-02-2012, 04:16 PM | #38 | |
Join Date: Nov 2011
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Re: TL4 Poker Chips
Quote:
Some amount of metagaming seems bound to happen based on the player's knowledge of their character's traits unless obviously the existence of their luck trait is hidden from them. That said you could minimize it by having someone else (Another player for instance.) or a die roll for eligible situation for more aspected luck choose when to use the luck ability so that all the player know is that they are more lucky in general rather than being able to be lucky at specific moments. Of course other players won't choose when the luck ability functions randomly and rolling to see if your luck goes off would be a pain for really broad luck. Not to mention that being able to modify the odds for specific rolls is generally what makes luck fun for the player and most fictional depictions of luck have characters get lucky when the stakes are high rather than at random. |
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06-02-2012, 06:10 PM | #39 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: TL4 Poker Chips
It's interesting to ponder the effects of introducing higher tech mathematics into lower tech societies. A general problem with introducing high tech concepts into low tech is that the high tech concepts turn out to have a lot of dependencies in order to actually make them work, but while TL 4-6 mathematics appreciates high tech paper and writing implements, it doesn't absolutely need them (TL 7+ math tends to be difficult to do without computers), and it doesn't really need much else that isn't already included in the concepts.
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06-02-2012, 07:07 PM | #40 | ||
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: TL4 Poker Chips
Quote:
You can't build (useful) steam engines until you can make sufficiently strong metal. But what prevents anyone from figuring out probability long before someone actually did? I know GURPS takes the historical date of an invention as proof that it couldn't have been invented earlier, but I've always been sceptical of that. Evidence, yes, but not proof. And in a lot of cases it probably a pretty good indication (Though I remain unconvinced that telescopes could not have been invented long before they were ;-) ). But not in every single case. And, of course, GURPS tech levels pretty much ignore application TLs. You may need microscopes to figure out germ theory, but you can sterilize instruments if you can make fire. Being quite involved in Traveller, I need to deal with application TLs much more often than I need to deal with discovery TLs. Quote:
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