09-01-2023, 09:17 AM | #171 |
Join Date: Sep 2018
Location: North Texas
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Re: Show me the magic!
IQ 15 - SUMMON INVISIBLE SERVANT (C)
Brings a permanently invisible entity (ST 16, DX 12, IQ 8, MA 10, fights with the equivalent of UC III) to follow the wizard’s commands (See Summoned Creatures). No one is quite sure what it is (even MAGE SIGHT only reveals a general shape), but it seems to move and act as a man would. Costs 4 ST, plus 2 for each turn the figure stays.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
09-01-2023, 11:29 AM | #172 |
Join Date: Mar 2005
Location: Beaverton, OR
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Re: Show me the magic!
That would be pretty terrifying.
For sure, you couldn't have an Image or Illusion of an invisible stalker!
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Alphabet Arcane / MacGuffin Alphabet / Unnight Twitter: StefanEJones |
09-06-2023, 02:56 PM | #173 |
Join Date: May 2020
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Ow!!!! I got scalded!
Having made a rou for my crockpot brisket I poured in the beef broth to have it create a scalding steam cloud in the pan and nearly burned my finger. Eurika! a new spell!
IQ-13 Steam Cloud (C) A MH of super-heated scalding steam lasting 6 turns. The scalding cloud is as tall as it is wide and any living creature which enters or moves through a steam cloud hex takes 1d6 damage per hex. Armor or magical protection (besides Spell shield) does not stop this hot vaporized water from burning or blistering their skin and or lungs. All targeting into or through the cloud is -2DX per hex. A magic rainstorm or heavy wind producing spell (possibly Magic Fist?) will destroy the cloud on a hex-by-hex exposure. Cost: 4 ST. |
09-07-2023, 08:19 AM | #174 | |
Join Date: Oct 2015
Location: New England
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Re: Ow!!!! I got scalded!
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09-20-2023, 09:39 AM | #175 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Show me the magic!
IQ 10 - Flaming Weapon (T) Target weapon gains the temporary Flaming Weapon enchantment. Costs 1 fatigue/minute.
IQ 11 - Flaming Missile Weapon (T) Target weapon enflames its projectiles as per the enchantment. Costs 2 fatigue/minute. IQ 11 - Frost Weapon (T) Similar to but incompatible with Flaming Weapon. The target weapon gains the temporary frost enchantment. This does extra damage only against those targets notable for this specific weakness. Against living targets if the base weapon inflicts hits then the target needs a 3/ST save or suffers -1 DX (per strike, so this can add up) for the next five minutes. On a critical failure (17 or 18) the target falls unconscious. Costs 1 fatigue/minute. IQ 12 - Frost Missile Weapon (T) Applies frost effect to projectiles fired from target missile weapon. Costs 2 fatigue/minute.
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-HJC Last edited by hcobb; 09-20-2023 at 09:49 AM. |
09-20-2023, 10:45 AM | #176 | |
Join Date: Sep 2023
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Re: Show me the magic!
moving my thread under here as someone noted this one as a long running thread of similar nature.
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No, I haven't added anything special for acid (other than reference to Acid Touch) or the Cold magic. Last edited by Drakenbow; 09-20-2023 at 10:54 AM. |
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09-20-2023, 10:51 AM | #177 |
Join Date: Sep 2023
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Re: Show me the magic!
Have you found if having the ST cost being per minute make these spells more advantageous over Acid Touch, which has it 1 ST per turn?
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09-20-2023, 03:10 PM | #179 |
Join Date: Oct 2015
Location: New England
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Re: Show me the magic!
Remember to take into account Lightning's special ability to destroy magic items (see ITL 167). That is a powerful ability to allow with only IQ 8 as a threshold.
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09-20-2023, 04:11 PM | #180 | |
Join Date: Sep 2018
Location: North Texas
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Re: Show me the magic!
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We experimented briefly with spell templates and elemental overlays, but it felt strange. I like the idea in general and have seen it work really well in other FRPGs, but IMO it's not a good fit for TFT.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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