09-01-2021, 05:24 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Guns! Guns! Guns! and GURPS
The normal use of ETC is "we'll ignite the propellant with a spark instead of a primer". This gives you more control over the behavior of the propellant, and lets you use propellants that you can't use with a primer, but does not otherwise make the propellant more powerful, which is what controls max velocity.
Now, it's possible to just directly use the spark to heat the propellant, which lets you go beyond the normal limits of the propellant, but doing so requires huge amounts of electrical power and has low efficiency, so unless you have super-batteries but don't have functional mass drivers there's no real incentive to do that. |
09-01-2021, 05:49 PM | #12 | |||
Join Date: Jun 2020
|
Re: Guns! Guns! Guns! and GURPS
Quote:
Quote:
Quote:
|
|||
09-01-2021, 06:46 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Guns! Guns! Guns! and GURPS
No more than any other propellant at the same energies, other than small amounts associated with the spark. Any large amount of plasma formation is going to destroy the barrel quite rapidly.
|
09-01-2021, 06:50 PM | #14 |
Join Date: Nov 2005
Location: Renton, WA
|
Re: Guns! Guns! Guns! and GURPS
This will be an interesting exercise.
Also, the stats for TL slugthrowers using ETC isn't enough? I'm running a TL8+9^ campaign where a few prototype weapons for this special operators group have TL9 ETC weapons. The damage is horrible (in a good way). I feel like these could pull off Aliens weapons perfectly (IMHO). :-D I have my math in a spreadsheet I could pop up on Google Sheets (the ETC damage math) if you're interested. |
09-01-2021, 07:36 PM | #15 | |
Join Date: Jun 2020
|
Re: Guns! Guns! Guns! and GURPS
Quote:
The slight problem with that is that the setting is solidly in TL12 in 3e or early TL12 in 4e, so it might cause some ruckus in the numbers. |
|
09-01-2021, 07:45 PM | #16 | |
Join Date: Aug 2007
|
Re: Guns! Guns! Guns! and GURPS
Quote:
Very few games besides Gurps undertand the power of HEAT and Battletech wasn't one of them. If I was trying to do Battletach in Gurps I'd just go ahead and give their ablative armor 4 levels of Hardened (and I'd be very coy about the technobabble that allowed for that).
__________________
Fred Brackin |
|
09-01-2021, 08:33 PM | #17 | |
Join Date: Jun 2020
|
Re: Guns! Guns! Guns! and GURPS
Quote:
It's the same thing with Battletech power cells, they were considered -at one point in time- impossible but were later proven right via solid-state batteries. |
|
09-01-2021, 09:04 PM | #18 |
Join Date: Jul 2008
|
Re: Guns! Guns! Guns! and GURPS
GURPS does address HEAT countermeasure technology. And they do tend to be ablative. Usually a bit more violently ablative than your basic 'ablative armor because that makes it a convenient hitpoint system' models on though.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
09-01-2021, 09:29 PM | #19 | |
Join Date: Jun 2020
|
Re: Guns! Guns! Guns! and GURPS
Quote:
Also, I started going into GURPS because I can't get my spaceships to be workable. Either they have too little armament for their size (and are severely weberfoam) or they have too much armament... |
|
09-01-2021, 09:36 PM | #20 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Guns! Guns! Guns! and GURPS
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
Tags |
guns, spreadsheet, weapon design |
Thread Tools | |
Display Modes | |
|
|