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#1 |
Join Date: Aug 2018
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The "release trigger" (your finger lets go to fire) isn't something I can find covered in High Tech. It seems like something relevant to Major Wounds since per B420 if you fail your HT roll and get stunned, "if you were holding anything, you drop it" which would automatically fire a release-trigger rifle.
I don't know if that's necessarily something which applies to all stuns (ie mental stun from fear, the physical stun from unmodified Affliction) or only from the combination of "Knockdown and Stunning" from major wounds HT rolls. For traditional rifles (pulling trigger fires) I'm wondering how we cover situations like where someone is hit and instead of dropping anything they're holding they might reflexively (unintentionally) grip it harder and accidentally fire off a round. Or even if say they don't accidentally pull the trigger, if dropping the gun from a major wound and the gun hitting the ground might somehow set off some guns. Mostly a consideration for stealth (gun sound) or if ammo limits (maybe you have 1 cartridge left) and safety (accidentally hitting an ally) though I don't know what you'd roll to see who was hit in terms of accidental discharges since there is no original target to miss. |
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#2 | |
Join Date: Aug 2007
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I think even the Deadman's Switch" for explsoive devices may be mostly fictional. I think High Tech does mention guns that might fire if dropped or impacted. It's msotly ones that have been actively cocked or old SA revovlers or very bad guns like the Japanese 94 Shiki from WWII. As for unintentional discharges you pick or roll for a direction and then it's a 9 or less for anybody in a relevant hex.
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Fred Brackin |
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#3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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It's a trap-shooting gimmick used almost nowhere outside of shotgun match shooting. We talked about it briefly in the playtest . . . it mostly falls below game resolution. I guess you could model its effects by saying it drops RoF to 1, but wipes out up to -2 for opportunity fire.
It has few tactical uses, if any, because tactical shooting usually involves either rapid follow-up shots (where this is useless) or aimed fire (where this isn't going to add anything). Notably, it won't let you get instant vengeance on a person you're pointing your gun at if you get shot, because if you get shot and flinch or fall, the odds that release will happen after you're hit but before your barrel strays off-target are pretty remote. Call it 9 or less on 3d or the lower of your actual odds to hit if you try that, and note that everybody else downrange is equally likely to be hit at similar odds if that doesn't work out.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 | |
Join Date: Aug 2018
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IE when you're the overlord with a bunch of your minions with weapons trained on the hero ready to shoot if he tries anything: you don't expect them to shoot if he's not trying anything, but in the meantime the rogue might take them out allowing hero to escape. |
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#5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I think the real issue is that these gadgets don't show up outside of trap-shooting competitions. I don't see them fitting into any realistic tactical narrative.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#6 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Yup. A trigger that operates backwards is something militaries will be very sceptical about, simply because it's different from other firearms, and thus risks confusion. They tend to be very keen to avoid negligent discharges, and this gadget will promote those.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#7 | |
Join Date: Feb 2007
Location: New York City
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#8 |
Join Date: Feb 2007
Location: New York City
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I'm trying to figure out why anyone would want one of these types of triggers. All I can see is down-side (unless it's a dead-man switch for a bomb or something.)
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#9 |
Join Date: May 2007
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After a quick search, I see various discussions with claims that there may a minor reflexive jerk (that could throw off an aimed shot) when squeezing a trigger that is less likely to occur when releasing one. Even if we grant this as true (and I imagine the reality is closer to "manufacturer invents cool new modification for gun, marketing dreams up some imagined benefit"), I would presume characters with points in Guns skill in GURPS have already overcome any such issues.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 08-14-2021 at 02:54 PM. |
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#10 | |
Join Date: Jul 2008
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More likely that it provides a real but minor benefit in the particular circumstances it's intended for while being impractical and/or ineffective in more general contexts. Like some of the specialty target-pistol grips I'm pretty sure I've seen pictures of.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
accidental discharge, high-tech, pull trigger, release trigger, tactical shooting |
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