Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-02-2016, 05:43 PM   #11
Joe
 
Join Date: Aug 2004
Default Re: Using the Zombie spell on a fossil

To point out one possible complication/source of fun: what if you're allowing fossilized dino-skeletons to be re-animated, and then the necromancer PC casts Zombie on a dino-skeleton that, unbeknownst to anyone, has been incorrectly assembled?

Do you get a historically inaccurate dinosaur-like undead thing, or do the bones just sort themselves into the proper, historically accurate shape? If the latter, this is an amazing way to revolutionize the field of paleontology.

What if the skeleton has been assembled using the bones of many different kinds of dinosaurs?

Just some fun ideas.

(Of course, the answer to all these questions is "it depends on your campaign - the GM decides", but that's no fun for the purposes of this discussion...)
__________________
My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer
Joe is offline   Reply With Quote
Old 12-02-2016, 05:43 PM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: Using the Zombie spell on a fossil

Quote:
Originally Posted by Flyndaran View Post
I wonder what spell would be required to repair fossils to allow a more complete T Rex skeleton.
Rebuild (Magic p.177) does alloy for "any object" and if you did cast Schematic first(optional for simpler objects) you might get the whole skeleton. It would certainly work on bone fragments on a per bone basis.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 12-02-2016, 06:42 PM   #13
dcarson
 
Join Date: Mar 2008
Default Re: Using the Zombie spell on a fossil

I'm envisioning a Weird West campaign with a secret magic paleontologist back in the bone wars days.
dcarson is offline   Reply With Quote
Old 12-02-2016, 08:55 PM   #14
simply Nathan
formerly known as 'Kenneth Latrans'
 
simply Nathan's Avatar
 
Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: Using the Zombie spell on a fossil

I'd say yes, and that you can also use any of the straight bones less than two yards long as a Staff.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub.
simply Nathan is offline   Reply With Quote
Old 12-03-2016, 03:09 AM   #15
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Using the Zombie spell on a fossil

Quote:
Originally Posted by simply Nathan View Post
I'd say yes, and that you can also use any of the straight bones less than two yards long as a Staff.
Real fossils are incredibly fragile, but who wouldn't blow loads of magic just to wallop someone while yelling, "You need to check yourself before you T wreck yourself!" or "I bet you're dino-SORE now!"
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 12-03-2016, 06:12 AM   #16
Anaraxes
 
Join Date: Sep 2007
Default Re: Using the Zombie spell on a fossil

Can we blow loads of magic to prevent anyone from saying such things?
Anaraxes is offline   Reply With Quote
Old 12-03-2016, 07:16 AM   #17
Fred Brackin
 
Join Date: Aug 2007
Default Re: Using the Zombie spell on a fossil

Quote:
Originally Posted by Anaraxes View Post
Can we blow loads of magic to prevent anyone from saying such things?
That would be a Lesser Geas "Never create stupid magic items".
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 12-03-2016, 03:52 PM   #18
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Using the Zombie spell on a fossil

Quote:
Originally Posted by Anaraxes View Post
Can we blow loads of magic to prevent anyone from saying such things?
Ah yes, some form of geas to exact proper PUNishment so such joke magic goes extinct from under use.

We often have gods of the (un)dead. Why not a god of stick in the mud seriousness? ;)
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 12-03-2016, 04:04 PM   #19
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Using the Zombie spell on a fossil

Quote:
Originally Posted by Flyndaran View Post
Ah yes, some form of geas to exact proper PUNishment so such joke magic goes extinct from under use.

We often have gods of the (un)dead. Why not a god of stick in the mud seriousness? ;)
Frigid, goddess of seriousness and prudish behavior? :)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, N-Z, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 12-04-2016, 10:15 AM   #20
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: Using the Zombie spell on a fossil

Quote:
Originally Posted by Flyndaran View Post
Ah yes, some form of geas to exact proper PUNishment so such joke magic goes extinct from under use.

We often have gods of the (un)dead. Why not a god of stick in the mud seriousness? ;)
"You find an altar inscribed with the letters SHFG."

"We destroy it."
__________________
Rob Kelk
Every man has a right to his own opinion, but no man has a right to be wrong in his facts.
Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Reply

Tags
dinosaurs, fossils, necromancy, zombie

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:06 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.