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#21 | ||
Join Date: Mar 2006
Location: Iceland*
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And the Bulk -4* was the entire point of this weapon. At Bulk -5, you can get a .50 BMG weapon that does Dmg 10d+2 pi+. The Alexander Arms Entry .50 Beowulf is neither one thing nor the other, neither a good rifle nor a good carbine, due to the legality issue that forces it to be Bulk -5. Quote:
Shotguns are versatile, legal and powerful in the monster hunting role. If you only want one thing from your gun, however, it makes sense to go with a purpose-designed weapon.
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#22 |
Join Date: Jul 2006
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There are also fin-stabilized HEAP, frag, and HE rounds. Also mentioned here: http://forums.sjgames.com/showthread.php?t=68268
Put them in an AA-12 which is more or less indestructable and can pump out rounds at full auto, it might be an option. |
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#23 | |||
Join Date: Jan 2010
Location: Brighton
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I have to say IME slight differences in Bulk rarely comes up in play, if your running and gunning the difference between -4 and -5 to hit with no aim bonuses isn't going to make that much difference. (Similar to a 1 point difference between high Rcl) However as skill increases that may change as move and attack because less of an issue. Quote:
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If you could rank your priorities in terms of stats for your gun what would it be? Are you wanting FA or SA. Personally I'd say FA at high Rcl is a bit redundant, and your capacity is not going to match your RoF anyway. But if you going to rely on edge stuff like 4 round bursts than Ok, but you'll still run dry pretty quick with these larger rounds I think. Last edited by Tomsdad; 03-12-2016 at 01:45 AM. |
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#24 | |
Join Date: Jan 2010
Location: Brighton
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Hang on what calculator is that? I use Damage (points) = sqrt(KE^1.04/Xsect^0.314)/13.3926 and when I put these stats* for the Black Magic 12g 3" in I get 6d pi++ Am I using an old calculator? (FWIW I think I get 6d+2 using the ballistics table, which it pretty close to the 6d+1 you get just using the HT rules turning a 3" magnum shotshell 1d+2, into slug damage) *I'm assuming 3,014 energy ft/sec means energy 3,014 ft lbs which = 4016J Last edited by Tomsdad; 03-12-2016 at 02:31 AM. |
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#25 | |||
Join Date: Mar 2006
Location: Iceland*
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Bulk -4* means that a gun may be hidden in a space where no Bulk -5 weapon can fit. It also means a relative +2 to Holdout or Smuggling skill, which is important. Quote:
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We already have GURPS stats for the breaching/multi-purpose shotguns, which at least one team member would be likely to carry.
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#26 | |
Join Date: Mar 2006
Location: Iceland*
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I'm somewhat sceptical of many of the manufacturer's claims for the weapon, especially in light of the fact that it doesn't seem that any sales of the weapon have been made to militaries, special reaction forces or police departments.
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#27 | |
Join Date: Jul 2012
Location: A crappy state called Illinois
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Not that I'm aware of but High-Tech does have the USAS-12 and it's basically a slightly modified AA-12 so if anything the only real difference would largely be the weight and price which is easy enough to look up. The modern AA-12 might, *might* have it's Rcl when firing slugs dropped to 2 which in turn would drop it's ST requirement to 10† but since I never fired one I can't say how much the reality lives up to the hype when it comes to how well it mediates recoil.
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That being said I do kinda do see a full auto shotgun having some use for a monster hunter, especially if they hunt pretty beefy monsters.
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#28 | |||
Join Date: Jan 2010
Location: Brighton
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talking of suppressors, I'm guess large calibre short, barrel carbines are going to be very loud! As for CCQ / CQB the CQB technique comes up in my games more often than not. And in CC I find that PCs with skill enough to be hitting at range, tend not to be fazed by bulk penalties to hit. Or are big fans of dodge/retreat followed by shoot) Quote:
That AD(0.5) alone is going to cost you 2 damage (so 4 injury on pi++) on target without any DR. that's a 1d-1 loss in damage rating by itself Also if legality / concealment is an issue, shot guns can hide in plain sight sometimes Quote:
TBH the more I think about this the more I'm going with a shotgun with slugs. The Franchi SPAS is SA has a box magazine is bulk -5* One thing, I think the SPAS15 can take 3" shells, although TS doesn't give this option. It would need a different magazine I'm guessing, but all the listings I can find that mentions the full shell dimensions allows for 18.5x76mm. you lose a bit on range and accuracy but you seem to thinking in terms of CQB range anyway? You lose in ability to carry reloads, but you already pushing that with these larger rounds. Also assuming you're not doing military style long range patrols Im not actually sure how big an issue thsi is. I,e if it not dead after 4 or 5 magazines of 12g slugs it's likely not going to be dead with 8-10 of .458. Your basically doing single encounters than longer ongoing action in the field I think? Now if we go back to your ST14+ big guns, that opens up options a bit more, but in reality I think they will end up big and bulky, because of what they'll be doing. That pi++ is the clincher I think Id rather hit with one round of 6dpi++ than hoping to get 3 or 4 MoS and get two hits with say 6-7dpi+ And even then there are shot guns with rcl 3 for slugs. Last edited by Tomsdad; 03-14-2016 at 12:36 AM. |
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#29 | |
Join Date: Jan 2010
Location: Brighton
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*which includes people who's opinion I'd certainly trust Last edited by Tomsdad; 03-14-2016 at 12:37 AM. |
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#30 | |
Join Date: Jan 2010
Location: Brighton
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It's Rof is 5-6 anyway so you never going to get more then +1 for FA fire so to do better than SA fire (Rof 3) you going to have to get 12 MoS with that extra +1, ultimately I think I rather fire RoF3 especially as capacity is always an issue with all shot guns. So your basically getting +1 to hit with 4+ burst. So it depends on how much you want that +1, but there are several ways to get that +1 elsewhere (edit: for instance I could put a compensator on a SA shotgun and get the same bonus and save rounds, of course you could put a compensator on a FA shotgun as well). *And even if you firing shot rof 3x15 vs. rof 5-6x15 is going to be a +1 to hit which might make the difference between hitting at all (but if it does you've just hit with one pellet), or if it one more MoS it going to one more pellet that hits. Last edited by Tomsdad; 03-13-2016 at 03:35 AM. |
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Tags |
cover ops, high-tech, modern firepower, monster hunters, tactical shooting |
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