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12-06-2022, 11:15 AM | #1 |
Join Date: Oct 2011
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Using Extra Effort when Physical/Mental Stunned?
In the last session one PC ended up Stunned and kept failing his checks. While being attacked, he asked if he could use Feverish Defense to get around the -4 penalty on his Active Defenses (I allow Extra Efforts in my game). First time I ever had someone ask that! I couldn't find an answer anywhere, so for MGF I allowed it. But now I come to the wisdom of the group <sg>.
Has anyone ever had this come up? And how would you handle it? thom |
12-06-2022, 11:33 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Using Extra Effort when Physical/Mental Stunned?
I wouldnt allow it myself, if your stunned your not able to focus enough to defend yourself properly or take any action till you recover. Seems to me your too distracted and out of sorts to push yourself hard to do Extra Effort of any kind.
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12-06-2022, 11:34 AM | #3 |
Join Date: Aug 2007
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Re: Using Extra Effort when Physical/Mental Stunned?
Never come up and it sounds like a situation you use Luck to avoid in the first place. Or maybe even just a decent HT Roll.
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Fred Brackin |
12-06-2022, 02:02 PM | #4 | ||
Join Date: Oct 2011
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Re: Using Extra Effort when Physical/Mental Stunned?
Quote:
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thom |
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12-06-2022, 02:03 PM | #5 |
Join Date: Jun 2013
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Re: Using Extra Effort when Physical/Mental Stunned?
I'd allow it. Someone desperately trying to throw themselves out of the way of an attack while still reeling from a previous attack (or otherwise being Stunned - say mentally stunned from the start of combat, where they can't really tell what's going on but they do know they need to get the heck away from that thing that keeps coming toward their face at high speed) doesn't break my Sense of Disbelief anymore than Feverish Defenses would in the first place. Heck, in a case where the character just keeps failing to recover, I might let them burn 1 FP for a +4 to shake it off.
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GURPS Overhaul |
12-06-2022, 09:55 PM | #6 |
Join Date: Aug 2018
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Re: Using Extra Effort when Physical/Mental Stunned?
I always thought it'd be interesting if tapping into extra effort required a will roll.
I also figured if you were mentally stunned there ought to be some kind of IQ penalty wherever checks were relevant. Like if you are effectively -8 to DX (to be -4 to parry) then why not also -8 to IQ? That'd be on the same level as Slave Mentality (B154) in ability to take voluntary actions. In this way we could just look at being stunned as being twice as bad as the worst kind (-4 to DX and IQ) kind of shock. |
12-07-2022, 06:19 AM | #7 |
Join Date: Jun 2013
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Re: Using Extra Effort when Physical/Mental Stunned?
It normally does - I believe the authors opted to waive the roll for Extra Effort in Combat to cut down on excessive rolling (roll against Will to use Mighty Blows, roll against combat skill to attack, possibly roll on the Random Hit Locations Table and/or 1d to see if you bypass armor with partial coverage, on a hit the enemy rolls against Will to use Feverish Defense, then rolls against their effective defense to avoid the hit, on a failure you then roll for damage, if a Major Wound is scored the enemy then rolls against Knockdown and Stunning... all for one attack). Personally, I prefer the rules as they stand - burn FP, get a reliable benefit, keep playing.
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GURPS Overhaul |
12-07-2022, 03:34 PM | #8 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Using Extra Effort when Physical/Mental Stunned?
I'd allow it myself. I've seen similar things happen in MMA. Desperation is.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
12-10-2022, 12:31 AM | #9 |
Join Date: Apr 2005
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Re: Using Extra Effort when Physical/Mental Stunned?
I'd certainly allow it in a cinematic game. It's the classic comic book, "Must. Escape. Before. It's. Too. Late!" text in a jagged thought balloon shtick.
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