09-12-2020, 04:41 AM | #951 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: GURPS Spaceships Design Spreadsheet
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09-12-2020, 05:48 AM | #952 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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Using that as a baseline: An acre is 43560 square feet, or 43560/9 = 4840 square yards. A 1 yard hex is 0.866 square yards area. An acre contains 4840/0.866 = 5589 hexes. 155 Acres contain 866,281 hexes. This corresponds to a mass of 288,760 to 866,281 tons. Which corresponds to a SM of +13 to +14. Which puts it in the ballpark of SM+15 based dimensions. One other thought I had was to compare tonnage to size of a real world large vessel - the USS Nimitz. These have a displacement of 100,000 tons and a length of 364 yards. This puts them solidly at SM+12 by mass but a bit over SM+13 by length, so a discrepancy of one to two SM between the two isn't out of the question, especially when you stray away from "boxy" shapes.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 09-12-2020 at 05:56 AM. |
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09-12-2020, 08:22 AM | #953 | |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
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Dalton “And this doesn't include hub or spokes yet” Spence
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09-12-2020, 10:15 AM | #954 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 09-12-2020 at 10:23 AM. |
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09-12-2020, 01:54 PM | #955 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Spaceships Design Spreadsheet
Is it? That is not even tall enough for many people. I recall a bigger height being used in Pulver's guide to converting systems to hexes.
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09-12-2020, 01:57 PM | #956 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Spaceships Design Spreadsheet
I apologise if this question was asked at some point in the past (especially if it was by me and I forgot), but how do I adjust the SM of the crew and thus various rooms in habitats? I see the SM+0 listing next to them, but it seems to be a protected cell. I guessed there should be a crew SM field somewhere, but I didn't find it.
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09-12-2020, 02:21 PM | #957 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: GURPS Spaceships Design Spreadsheet
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09-12-2020, 02:23 PM | #958 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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09-12-2020, 03:00 PM | #959 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Spaceships Design Spreadsheet
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09-12-2020, 04:42 PM | #960 | |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
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Dalton “Is this legacy data from 3ed that didn't evolve?” Spence
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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