05-13-2017, 04:40 PM | #81 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: My Honest Opinion
Quote:
And notice that Kromm, Hackard and/or participated in the making of MH, Action, Mysteries (where That Darn Kid can have Honesty), and probably other books with Honest adventurers, then that seems to indicate that the authors and editors of GURPS don't interpret Honesty the way you do. |
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05-13-2017, 05:07 PM | #82 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: My Honest Opinion
Quote:
Honesty is fairly comparable to Reprogrammable, in being a -10 Disadvantage that will generally make a character unsuitable as a protagonist in an adventure. Of course, as Honesty comes bundled with a 10 point Advantage, it's even worse than Reprogrammable. It's about as bad as Crippling Shyness or Hoplophobia for an adventurer. Quote:
That being said, as far as I can tell, the text of GURPS Honesty is substantially unchanged from its first incarnation. The intention may have been for the Disadvantage to represent something that an English-speaker might call 'honesty', but whoever wrote it did not succeed at defining any such thing. Going by the text of the Disadvantage, it is not technically unplayable, nor is it any more severe for its point value than some other Disadvantages, but it does result in characters that are unlikely to be interesting in the role of a footloose adventuring hero or likable in any sense. I don't really think we need Honesty as a Disadvantage in future editions, but I suppose it could be re-written as an example of Code of Honour combined with a positive Reputation (and if considered necessary, a Delusion about the honesty of others). And if we do, we should probably get rid of the requirement to 'do their best' to get everyone else to follow the law and replace it with a requirement to get everyone else to behave honestly, i.e. not to require the character to attempt to enforce the local law whatever it may happen to be, but rather to act consistently according to his own conception of what honest behaviour is.
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05-13-2017, 05:45 PM | #83 | |
Join Date: Sep 2011
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Re: My Honest Opinion
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As for the pricing, the area it applies to is local. It might extend to all of Los Angeles in Zorro's time, but it probably doesn't extend much beyond a neighbourhood, e.g. Watts or Beverly Hills, today. I'd rate that as a small class of people in the campaign worth x 1/3. With the +3 bonus being worth 15 points, that reduces it to a 5 point Reputation, and that's assuming that you're recognized all the time. Going back to the how long is long enough question, I'd estimate that the reputation is occasional (and worth 2 points) between 2 years and 10 years in the same area, sometimes (and worth 3 points) between 10 and 20 years, and only all the time (and worth the full 5 points) if you've lived there 20 years or more. In short, Honesty is a -10* point disadvantage, period. * if you either don't use self-control rolls nor don't have a self-control roll different from 12-. |
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05-14-2017, 02:16 AM | #84 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: My Honest Opinion
Quote:
Notice that when asked about the law-abiding only part of Honesty, Kromm's answer is: Not something close to [-15] (due to being bundled with a [-5] delusion). |
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Tags |
disadvantages, honesty |
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