04-15-2020, 03:03 PM | #51 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Fixing round length in GURPS
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I don't mind Do Nothing being a maneuver, especially in the context of it being 'forced' from stun or to avoid getting knocked out from low HP. I dislike the idea of using it as punishment. |
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04-16-2020, 01:09 AM | #52 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Fixing round length in GURPS
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I really suggest taking a good look at the Maneuver table on the GURPSwiki and note what options each Maneuver gives. I say this because there seems to be this misconception that Do Nothing means the character has gone into 'deer in headlights' mode and just stands there as the opponent pounds on them/cuts them to pieces. That is not what happens with Do Nothing. I agree that perhaps Do Nothing should have been called something else - perhaps Stand Still.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 04-16-2020 at 01:13 AM. |
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04-16-2020, 02:45 AM | #53 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Fixing round length in GURPS
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If anything, Do Nothing is generous. People often freeze in combat when presented with the unexpected, losing the ability to make Active Defenses.
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04-16-2020, 03:48 AM | #54 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Fixing round length in GURPS
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04-16-2020, 04:41 AM | #55 |
Join Date: Aug 2018
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Re: Fixing round length in GURPS
Even before Last Gasp gave it a better HT roll than Evaluate for recovering Action Points, there was the tiny aspect of it being the only thing you could do to avoid unconsciousness rolls when at negative HP.
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04-16-2020, 02:16 PM | #56 |
Join Date: Jun 2010
Location: Dreamland
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Re: Fixing round length in GURPS
True and I did touch upon that, but that's also pretty close to a 'forced' action where you are doing it due to a circumstance largely out of your control.
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04-16-2020, 03:26 PM | #57 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Fixing round length in GURPS
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Its just fiddly to represent all the different reasons why so many people spend so much of a fight doing nothing, and to give game-mechanical benefits for spending a second observing the situation (like The Last Gap to represent that Do Nothing is less tiring than Move, or house rules about how much information the GM gives the players to represent how people in a fight spend time trying to figure out what is happening and choose a next move).
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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04-16-2020, 04:08 PM | #58 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Fixing round length in GURPS
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As for the second part, yes house rules (which I sort of put Pyramid articles under) can change things. But I already use Concentrates and Evaluates for letting players gain knowledge since at least some of that is intended (Kromm talks about using a Concentrate and an appropriate skill roll to do things like figure out how much damage a foe has taken and what thresholds of HP they've crossed). |
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04-16-2020, 04:29 PM | #59 |
Join Date: Dec 2013
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Re: Fixing round length in GURPS
What if, for taking a Recovery Event (Do Nothing, Evaluate, or Wait manoeuvre), a player can gain extra action points when they make a successful Perception roll, Tactics roll, or other relevant "OOD" roll? Provided the roll was for something useful, and does not turn the event into a Strenuous Event, as determined by the GM at the time.
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04-17-2020, 05:56 AM | #60 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Fixing round length in GURPS
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I am saying that in the Basic Set Do Nothing does not accomplish anything, but it does not make the situation worse either. In real fights, a common reason people don't do anything effective is that they don't see an effective action, or that action is more dangerous than they like (stepping into Reach of someone with something sharp and pointy, moving out of cover) or it is blocked on someone else doing something. This is sort of like Time Use sheets: without house rules characters will be far more effective at self-improvement than most human beings, but introducing those house rules is not punishment, its just switching the tone in a gritty/slice of life direction.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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