09-15-2019, 01:30 PM | #51 |
Join Date: Feb 2016
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Re: Maximum Attributes for Real World People
Having a couple people a generation per attribute with a 20 is not broken or unrealistic, there are people that gifted, it is just that they will be world-class athletes, Noble Prize winners, etc. (though the vast majority of those people will probably instead have (Attribute) 16 and (Talent) 4 instead). They will not be characters in realistic campaigns because realistic campaigns do not deal with such people (unless they are villains).
For example, a criminal mastermind with ST 12, DX 12, IQ 20, and HT 12 would make a terrifying opponent for a group of realistic characters capped at a maximum attribute of 14. Such an individual would be as good (if not better) as they are in most of their mental skills just through their defaults, meaning that they would have to use every edge that they have just to keep up. Of course, such an opponent would likely have secret that they would want to preserve and would hide their prodigious intelligence from their peers. Just because the PCs are limited to normal ranges does not mean that their opponents need to be. If you want something to complain about though, look at wealth. For less than the difference between IQ 14 and IQ 20, a character can have Multimillionaire 2 and Independent Income 5 which, at TL8, gives them an income of $10 million per month, $200 million of personal assets ($40 million of adventuring gear), and investments worth a minimum of $4 billion (assuming an annual 3% return on investment). They also gain Status 3 without cost, meaning that they already get invited to all of the best parties, and can hire groups of world class experts to deal with problems without blinking. Bruce Wayne is a superhero because of his wealth, the crimefighting is just a way to keep from being bored. |
09-15-2019, 06:05 PM | #52 |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Maximum Attributes for Real World People
Lex Luthor and Tony Stark have Inventor! and Science! which would explain a lot of what they do without getting to 20.
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09-15-2019, 06:24 PM | #53 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Maximum Attributes for Real World People
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09-15-2019, 06:58 PM | #54 |
Join Date: Feb 2016
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Re: Maximum Attributes for Real World People
Its much cheaper to have IQ 20 and Inventor!-20 and Science!-20 than to have IQ 14 and Inventor!-20 and Science!-20. The former gets you +6 to IQ-based defaults and skills, as well as +6 Per and Will, and it costs 248 CP. The latter costs 272 CP. So, for 24 CP less, you can make a much more capable character, and it is no use claiming that it is less realistic.
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09-16-2019, 05:13 AM | #55 | |
Join Date: Jan 2010
Location: Brighton
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Re: Maximum Attributes for Real World People
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-16-2019 at 06:22 AM. |
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09-16-2019, 05:22 AM | #56 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Maximum Attributes for Real World People
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Let's face it Lex and Tony aren't really that perceptive or strong willed otherwise they would see things they miss and be able to regularly resist their respective Obsession and Addiction (Kill Superman and Alcoholism) An example of a Lex Luthor who is more perceptive then his canonal comic incarnations is in the fanfiction Inviolate especially in Chapter 15 Quite right. It isn't just a matter of cheaper but what better fits the character. Heck, I would say even in his Silver Age incarnation Superman didn't have a IQ 20 and he was outsmarting Luthor all the time.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-16-2019 at 05:56 AM. |
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09-16-2019, 05:38 AM | #57 |
Join Date: Feb 2016
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Re: Maximum Attributes for Real World People
We have already tossed realism out the window when we brought up comic books characters and Wildcard Skills. As for high Per and Will, you can take -4 to Will and Per in order to get back 40 CP, and the actions of both characters tend to reflect more disadvantages than lack of Will. Obsession does not allow for Will roll to control.
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09-16-2019, 06:12 AM | #58 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Maximum Attributes for Real World People
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Incorrect. "Obsession -5 or -10 points* (...) Make a self-control roll whenever it would be wise to deviate from your goal." (B142) "An asterisk (*) appears next to the point cost of any disadvantage that offers a chance to resist. For each disadvantage like this, you must choose a self control number: the number you must roll on 3d to avoid giving in. (B120-1) In fact, the GURPS wiki's List of Disadvantages notes which Disadvantages have this self-control roll and Obsession is clearly one of these. Mover over as the GURPS wiki the highest stat 3e's Who's Who 1 and 2 gave was an IQ 18 for Leonardo Da Vinci and Sir Isaac Newton and that was likely highballing it a bit.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-16-2019 at 06:45 AM. |
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09-16-2019, 06:26 AM | #59 | |
Join Date: Jan 2010
Location: Brighton
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Re: Maximum Attributes for Real World People
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Absolutely but again this seems to be about CP expenditure rather then about realism or realistic attributes (either in isolation or as part of a whole)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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09-16-2019, 06:28 AM | #60 | |
Join Date: Mar 2008
Location: LFK
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Re: Maximum Attributes for Real World People
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