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Old 09-26-2015, 11:38 PM   #1
weby
 
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Default Regenerating a hit every X minutes cost?

How would people suggest pricing regenerate 1 hp/5 minutes (or regenerate 1 hp/10 minutes)?

The buying of extra HP for regeneration only as suggested by Kromm in:
http://forums.sjgames.com/showthread.php?t=134168 does not work by using the regeneration 1 HP/hour as base as it would cost more than regeneration 1 HP/minute.

Just use a Anthony's formula from that thread (38 points for 1/5 min and 34 points for 1/10 minutes) or other suggestions?
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Old 09-27-2015, 01:21 AM   #2
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Default Re: Regenerating a hit every X minutes cost?

Regeneration 1/minute with Takes Extra Time x10?
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Old 09-27-2015, 06:15 AM   #3
NineDaysDead
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Default Re: Regenerating a hit every X minutes cost?

Regeneration (Fatigue only) costs the same as normal regeneration. Pyramid 44 page 12 gives an expanded table for Regeneration (Fatigue only):

Points FP/hour
25 1
30 2
35 5
40 15
45 30

Points FP/min.
50 1
60 2
70 5
80 15
90 30

Points FP/sec.
100 1
110 2
120 3
130 4
140 6

so you could use that.
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Old 09-27-2015, 06:38 AM   #4
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Default Re: Regenerating a hit every X minutes cost?

Quote:
Originally Posted by NineDaysDead View Post
so you could use that.
Nice. Thanks.
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Old 09-27-2015, 08:55 AM   #5
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Default Re: Regenerating a hit every X minutes cost?

Quote:
Originally Posted by NineDaysDead View Post
Pyramid 44 page 12 gives an expanded table for Regeneration (Fatigue only):
Page 12 is in a grappling article; I can't find any references to regeneration in the issue and only references to doing fatigue damage and so forth.

EDIT: Never mind, I opened Pyramid 34 Alternate GURPS I, not Pyramid 44 Alternate GURPS II.
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Last edited by Bruno; 09-27-2015 at 09:23 AM.
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